APK或应用程序捆绑包可用于64位设备,但它们仅具有32位本机代码Unity Play存储错误 [英] APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code Unity Play store error
问题描述
我正在尝试按照Google指南针对64位体系结构构建游戏,我将统一性升级到受支持的LTS版本2018,并将脚本后端更改为IL2CPP
I am trying to build my game for 64 bit architecture as per Google guideline I upgrade the unity to supported LTS version 2018 and change the scripting backend to IL2CPP
并选中ARM64复选框并使用Android应用程序捆绑包
and checked the ARM64 checkbox and using Android application bundles
但我在Google Play控制台上仍然遇到错误
but still I am getting error on Google Play console
我不明白为什么会收到此错误,因为我遵循了Google指南中的64位提及此处.我该如何解决?
I can't understand why I am getting this error as I have followed the google guidelines for 64 bit mention here. How can I resolve this?
推荐答案
尝试在不使用x86体系结构的情况下构建应用.
Try to build the App without the x86-Architecture.
否则,您的设置看起来会很好.
Otherwise your settings look fine.
您还可以尝试导出项目(而不是构建应用程序捆绑包)并使用Android Studio来构建APK.
Also you can try to export the project (instead of building the app bundle) and build the APK using Android Studio.
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