Unity从资源加载文本 [英] Unity Load text from resources

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本文介绍了Unity从资源加载文本的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我可以使用以下内容更改UILabel(命名为)的文本:

I'm able to change the text of a UILabel (named about) with the following:

using UnityEngine;
using System.Collections;

public class about : MonoBehaviour
{
   void Start ()
   {
      UILabel lbl = GetComponent<UILabel>();
      lbl.text = "Hello World!";
   }
}

但是,当我想从资源(Assets/Resources/about.txt)中的文本文件中加载标签文本时,事情却变了

However things go awry when I want to load the label text from a text file in resources (Assets/Resources/about.txt)

lbl.text = Resources.Load(Application.dataPath + "/Resources/about") as String

所以我不确定哪里出了问题,是的,我已经此处.

So I'm not sure where I'm going wrong, and yes I have looked here.

推荐答案

只需使用此:

TextAsset mytxtData=(TextAsset)Resources.Load("MyText");
string txt=mytxtData.text;

,您可以使用txt字符串满足您的要求,只需确保MyText.txtAssets > Resources

and you can use the txt string to fulfill your requirement, just make sure that MyText.txt is in Assets > Resources

这篇关于Unity从资源加载文本的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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