统一.安卓.更新应用程序后,保存文件消失 [英] Unity. Android. Save files disappears after updating an App
问题描述
我正在Unity中创建非常简单的游戏,并希望节省结果,时间等. 我为此使用System.IO,并且一切正常,但是当我从".apk"更新我的应用程序时,所有结果都消失了.
I'm creating pretty simple game in Unity, and want to save results, time, etc. I use System.IO for it, and everything works fine, but when i update my app from '.apk' all the results disappear.
那么我该如何创建文件,更新后将不会删除该文件?
So how can i create file, which won't be deleted after update?
public static void Save()
{
string[] lines = new string[] {
Language,
First_Test.ToString(),
Last_Test.ToString(),
MakeLine(ref Attention_Results),
MakeLine(ref Memory_Results),
MakeLine(ref Reaction_Results),
Attention_Best.ToString(),
Memory_Best.ToString(),
Reaction_Best.ToString(),
LastSend.ToString(),
UserName,
FlyTime.ToString() };
File.WriteAllLines(Application.persistentDataPath+ @"/Progres.save", lines);
}
推荐答案
编辑:根据您的需要,您可能需要更改潜在目录的顺序,甚至希望使用外部存储.如果是这样,请查看@LoungeKatt answer .
Depending on your needs you may want to change the order of the potential directories and even favor external storage. If so please look at @LoungeKatt answer.
如果您不想使用 PlayerPrefs (我认为这是最可靠的解决方案),则始终可以直接写入用户设备.
If you don't want to use the PlayerPrefs (which is I think the most robust available solution), you can always write directly into the user device.
警告:请记住,以这种方式进行操作并不是完美的解决方案!用户可以删除和编辑您保存的文件,这比实际答案更能解决此问题.
WARNING: keep in mind doing it this way is far from a perfect solution ! The user can delete and edit the files you save and this is more of a workaround than a real answer.
无论如何,由于内部文件目录路径从一台Android设备更改为另一台Android设备,因此您可以使用一个小脚本来查找它:
Anyway, since the internal files directory paths changes from one Android device to another, you can use a small script to find it :
public static string GetAndroidInternalFilesDir()
{
string[] potentialDirectories = new string[]
{
"/mnt/sdcard",
"/sdcard",
"/storage/sdcard0",
"/storage/sdcard1"
};
if(Application.platform == RuntimePlatform.Android)
{
for(int i = 0; i < potentialDirectories.Length; i++)
{
if(Directory.Exists(potentialDirectories[i]))
{
return potentialDirectories[i];
}
}
}
return "";
}
希望这会有所帮助,
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