如何从孩子到父母参考班级? [英] How to reference a class from child to parent?
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问题描述
这听起来很愚蠢,但是我如何从子级的一个脚本引用父级的另一个脚本中的类呢?我在Google上找不到任何东西.注意:我的脚本中有几个错误,这不是帖子的重点.
It may sound stupid but how can i reference a class from one script in child in another script in parent? I cant find anything on google. Note: There are couple errors in my script, that's not the point of the post.
//Public
//Private
private Rigidbody myRigidbody;
private Renderer myRenderer;
private Material tileDefaultMaterial;
private Material tileSelectedMaterial;
private Material tileSameGroupMaterial;
void Start () {
myRigidbody = GetComponent<Rigidbody> ();
myRenderer = GetComponent<Renderer> ();
tileDefaultMaterial = Resources.Load ("TileDefault", typeof(Material)) as Material;
tileSelectedMaterial = Resources.Load ("TileSelected", typeof(Material)) as Material;
tileSameGroupMaterial = Resources.Load ("TileSameGroup", typeof(Material)) as Material;
}
void Update () {
}
public class TileClass {
public int tileGroup = 0; //Indicates the Tile Group Number.
}
//Public
public GameObject[] allTiles; //Aray of all Tile GameObject.
public bool tileIsSelected = false; //If a Tile is Selected.
public int selectedTileGroup = 0; //Indicates the Selected Tile Group Number.
public int tileGroup = 0; //Indicates the Tile Group Number.
//Private
void Start () {
allTiles = new GameObject[transform.childCount];
for(int i = 0; i < transform.childCount; i++){
allTiles [i] = transform.GetChild (i).gameObject;
}
}
void Update () {
}
void OnMouseDown (){
RaycastHit hitInfo = new RaycastHit ();
bool hit = Physics.Raycast (Camera.main.ScreenPointToRay (Input.mousePosition), out hitInfo);
if (hitInfo.transform.gameObject.tag == "Tile" && tileIsSelected == false) {
Debug.Log ("A Tile is Selected!");
tileIsSelected = true;
selectedTileGroup = ;
for(int i = 0; i < allTiles.Length; i++){
if (this.tileGroup == selectedTileGroup) {
allTiles [i].GetComponent<Renderer> ().material = tileSameGroupMaterial;
}
}
myRenderer.material = tileSelectedMaterial;
} else if (hitInfo.transform.gameObject.tag == "Tile" && tileIsSelected == true) {
Debug.Log ("Second Tile is Clicked! (Should Swap them!)");
myRenderer.material = tileDefaultMaterial;
}
}
推荐答案
有一句名言:
var allTiles = transform.GetComponentsInChildren<Tile>();
正如我昨天告诉您的那样,在Tile.cs中添加OnMouseDown()
并在其中写入myRenderer.material = tileDefaultMaterial;
.无需在TileManager.cs中编写此代码.使用OnMouseDown()
时无需使用Raycast
.
And as I told you yesterday, Add OnMouseDown()
in Tile.cs and write myRenderer.material = tileDefaultMaterial;
there. No need to write this in TileManager.cs. And NO need to use Raycast
when using OnMouseDown()
.
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