播放器死亡后使按钮出现-Unity3D 4.6 GUI C# [英] Making a button appear after player death - Unity3D 4.6 GUI C#
问题描述
一旦玩家死亡,我将如何做到呢?
How would I make it so once the player dies a button appears?
我已经对重启级别进行了编码,并且我在屏幕上使用了该代码的按钮.我该如何做才能使按钮在播放器死之前不显示也不起作用?
I already have the restart level coded, and I have the button on screen that utilizes that code. How do I make it so the button isn't showing and isn't functional until the player is dead?
针对以下内容.
public GameObject RESTART_BUTTON;
bool isDead = false;
void Update()
{
if (isDead == true)
{
RESTART_BUTTON.gameObject.SetActive(true);
Debug.Log("Do show game object");
}
}
void Start()
{
if (isDead == false)
{
RESTART_BUTTON.gameObject.SetActive(false);
Debug.Log("Do Not show game object");
}
}
void OnCollisionEnter2D(Collision2D collision)
{
Debug.Log(collision.gameObject.tag);
if (collision.gameObject.tag == "Death")
{
isDead = true;
Debug.Log("isDead_true");
}
}
这是我的控制台输出 http://i.imgur.com/XFnOhHh.png
public void OnCollisionEnter2D(Collision2D collision)
{
Debug.Log(collision.gameObject.tag);
if (collision.gameObject.tag == "Death")
{
//Destroy(gameObject);
isDead = true;
} // end if including tag collision
} // End OnCollisionEnter
IEnumerator isDeath()
{
if (isDead == true)
{
_animator.Play(Animator.StringToHash("Jump"));
;
yield return new WaitForSeconds(2);
Destroy(gameObject); //this will wait 5 seconds
} // end if including boolean isDead
}
推荐答案
public GameObject YourButton;
在播放器处于活动状态时使按钮保持不活动状态.他死后,执行以下代码.
keep the button inactive while the player is alive. Once he is dead, execute the following code.
YourButton.gameObject.setActive(true);
这将激活屏幕上的按钮.
This would activate the button on the screen.
在void Update()中添加此代码,然后在void start()中将代码更改为冲突,然后更改为:
Add this code in void Update() and change the code in void start() and collision to:
// // Update is called once per frame
void Update () {
if(isDead == true){
RESTART_BUTTON.gameObject.SetActive(true);
}
}
void Start () {
if(isDead == false){
RESTART_BUTTON.gameObject.SetActive(false);
}
}
public void OnCollisionEnter2D(Collision2D collision){
Debug.Log(collision.gameObject.tag);
if(collision.gameObject.tag == "Death"){
isDead = true;
}
}
那应该做有需要的.
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