如何在Unity3D中画一个圆? [英] How can I draw a circle in Unity3D?
问题描述
如何在Unity 3d中绘制圆? 我想在不同的物体周围画一个圆. 圆的半径不同,并且圆具有纹理-正方形.
How to draw circle in Unity 3d? I want to draw a circle around different objects. The radiuses of the circles are different and the circles have textures - squares.
推荐答案
我发现此代码有一个大错误.点数(大小)不应为((2 * pi/theta_scale)+ 1"),因为这会导致圆绘制6.28次.大小应为"1/theta_scale + 1".因此,对于theta_scale为0.01的它需要绘制100个点,对于theta_scale为0.1的它需要绘制10个点.否则,它将分别绘制62次和628次. 这是我使用的代码.
I found a big error with this code. The number of points (Size) shouldn't be "(2 * pi / theta_scale) + 1" because this causes the circle to draw 6.28 times. The size should be "1 / theta_scale + 1". So for a theta_scale of 0.01 it needs to draw 100 points, and for a theta_scale of 0.1 it needs to draw 10 points. Otherwise it would draw 62 times and 628 times respectively. Here is the code I used.
using UnityEngine;
using System.Collections;
public class DrawRadar : MonoBehaviour
{
public float ThetaScale = 0.01f;
public float radius = 3f;
private int Size;
private LineRenderer LineDrawer;
private float Theta = 0f;
void Start ()
{
LineDrawer = GetComponent<LineRenderer>();
}
void Update ()
{
Theta = 0f;
Size = (int)((1f / ThetaScale) + 1f);
LineDrawer.SetVertexCount(Size);
for(int i = 0; i < Size; i++){
Theta += (2.0f * Mathf.PI * ThetaScale);
float x = radius * Mathf.Cos(Theta);
float y = radius * Mathf.Sin(Theta);
LineDrawer.SetPosition(i, new Vector3(x, y, 0));
}
}
}
如果您修改大小"中用ThetaScale除以的数字,则可以制作扫表/饼图类型图形.
If you modify the number in "Size" that is divided by ThetaScale, you can make a sweeping gauge/pie chart type graphic.
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