如何从Unity Activity调用先前的Android Activity [英] How to call previous Android Activity from Unity Activity
问题描述
我的主要活动有一个启动UnityActivity的按钮.我需要完成UnityActivity并返回上一个活动.当按下返回按钮时,它将关闭整个应用程序.
My main activity has a button which launches UnityActivity. I need to finish the UnityActivity and return to previous activity. When pressing the back button it closes the whole application.
我该怎么办?谢谢!
我使用的是高通增强现实(Unity Extension)的AR播放器. 我只有一项主要活动是从高通增强现实技术启动AR播放器.
I use the AR player from Qualcomm Augmented Reality (Unity Extension). I have only one main activity which I start the AR player from Qualcomm Augmented Reality.
主要活动
public class Main extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
}
public void onBtnStartClick(final View v) {
Intent i= new Intent(this,ArPart.class);
startActivity(i);
}
}
AR玩家活动
public class ArPart extends QCARPlayerActivity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if ((keyCode == KeyEvent.KEYCODE_BACK)) {
finish();
}
return super.onKeyDown(keyCode, event);
}
}
推荐答案
我发现使用覆盖的onBackPressed()
最简单,但是要做到这一点,您还必须在Unity项目中进行更改:
I found it easiest to use the overridden onBackPressed()
but to do that you also have to make a change in your Unity project:
void Update ()
{
if (Input.GetKeyUp (KeyCode.Escape)) {
AndroidJavaClass jc = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject> ("currentActivity");
jo.Call ("onBackPressed");
}
}
然后,在您的活动课中:
Then, in your activity class:
@Override
public void onBackPressed() {
// Handle the activity however you want,
// what you do here will be executed when the back button is pressed
}
此外,请记住,要使此功能按预期运行,不能暂停UnityPlayer对象 -处理后退按钮按下事件后应暂停它.
Also, remember that for this to work as expected, the UnityPlayer object cannot be paused - you should pause it after you've handled the back button press event.
信用从该线程转到@Frank Nguyen:无法将事件从Unity传递回android库jar .
Credit goes to @Frank Nguyen from this thread: Can't pass back event from Unity to android library jar.
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