从Unity中的脚本获取对按钮的引用 [英] Get a reference to a button from script in Unity
问题描述
脚本被附加到不在场景中的预制件上.该按钮具有其标签.
The script is attached to a prefab that is not in a scene. The button has its tag.
我尝试将按钮拖放到检查器中,但是引擎不允许我这样做.我尝试通过标签找到它,但出现异常无法将类型UnityEngine.GameObject隐式转换为UnityEngine.UI.Button",并且在投射时出现异常,无法通过内置转换转换这些类型. 一些帮助? 如何获得对按钮的引用? 这是代码:
I tried drag and dropping the button in the inspector, but the engine won't let me. I tried finding it by tag, but I get an exception "Cannot implicitly convert type UnityEngine.GameObject to UnityEngine.UI.Button " and when I cast I get an exception that I cannot convert these types via built-in conversion. Some help? How do I get a reference to a button? Here is the code :
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class TankShooting : MonoBehaviour {
private Transform ShootingCameraTransform;
private PlayerTankMovement playerTankMovement;
public Button shootButton;
// Use this for initialization
void Start () {
shootButton = GameObject.FindGameObjectWithTag ("ShootButton") as Button;
shootButton.onClick.AddListener ((UnityEngine.Events.UnityAction)this.OnShootButtonClick);
playerTankMovement = GetComponent<PlayerTankMovement> ();
Transform t = transform;
foreach (Transform tr in t)
{
if (tr.tag == "ShootingCamera")
{
ShootingCameraTransform = tr.transform;
}
}
}
// Update is called once per frame
void Update () {
}
public void OnShootButtonClick()
{
Debug.Log ("Success");
}
}
推荐答案
看看您的代码,还有另一个问题:
Looking at your code, there is another problem:
shootButton = GameObject.FindGameObjectWithTag ("ShootButton") as Button;
您不能像这样将Component(Button
)投射到GameObject.您必须使用GetComponent
从GameObject中获取Button
组件.
You cannot cast Component(Button
) to GameObject like that. You have to use GetComponent
to get the Button
component from the GameObject.
我无法将按钮拖放到检查器中以及找到它时 通过标签,我无法将其从GameObject投射到Button
I cannot drag and drop the button in the inspector and when I find it by tag I cannot cast it from GameObject to Button
这是因为要拖动到ShootButton插槽的GameObject不是Button,或者没有附加Button组件.它必须具有Button组件,您才能将其拖动到Button
(shootButton)插槽.
That's because the the GameObject you are dragging to the shootButton slot is not a Button or does not have the Button component attached to it. It must have the Button component for you to be able to drag it to the Button
(shootButton ) slot.
您必须创建一个按钮,然后将该按钮拖到shootButton
插槽.
You have to create a Button then drag that Button to the shootButton
slot.
您可以先删除
shootButton = GameObject.FindGameObjectWithTag ("ShootButton") as Button;
shootButton.onClick.AddListener ((UnityEngine.Events.UnityAction)this.OnShootButtonClick);
然后将Button
拖动到shootButton
插槽:
OR
从脚本中获取引用:
如果要通过脚本执行此操作,请替换
If you want to do this from script, replace
shootButton = GameObject.FindGameObjectWithTag ("ShootButton") as Button;
shootButton.onClick.AddListener ((UnityEngine.Events.UnityAction)this.OnShootButtonClick);
使用
shootButton = GameObject.FindGameObjectWithTag("ShootButton").GetComponent<Button>();
shootButton.onClick.AddListener(() => OnShootButtonClick());
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