如何使新的输入处理程序(IPointerDownHandler等)在非UI GameObject上工作? [英] how to make the new input handlers (IPointerDownHandler, and so on) work on non-UI GameObject?
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问题描述
我写了一个这样的脚本:
I wrote a script like this:
public class LuaTap : MonoBehaviour, IPointerDownHandler, IPointerExitHandler, IPointerUpHandler {
#region IPointerDownHandler implementation
public void OnPointerDown (PointerEventData eventData)
{
Debug.Log ("down ");
}
#endregion
#region IPointerExitHandler implementation
public void OnPointerExit (PointerEventData eventData)
{
Debug.Log ("exit");
}
#endregion
#region IPointerUpHandler implementation
public void OnPointerUp (PointerEventData eventData)
{
Debug.Log ("up");
}
#endregion
}
将此脚本添加到Non-UI GameObject时,它不起作用. 我更喜欢新的输入处理程序,但据我所知,它仅适用于新的UI.
when this script was added to a Non-UI GameObject, it does not work. I prefer the new input handlers , but as far as I know it only works on new UI.
如何使其在非UI游戏对象上正常工作?
How to make it work on non-UI GameObjects?
推荐答案
您的游戏对象必须具有对撞机.然后,确保场景中存在事件系统和相关的Raycaster.对于UI系统,通常使用图形Raycaster ,但我认为您可能会而是需要物理Raycaster .
You game object has to have a collider. Then, ensure that you have Event System and a relevant Raycaster present in the scene. With UI system, the Graphic Raycaster is usually used, but I think that you might need Physics Raycaster instead.
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