使用Vuforia SDK在Unity中内置的AR App中的问题 [英] Issues in AR App built in Unity using Vuforia SDK

查看:121
本文介绍了使用Vuforia SDK在Unity中内置的AR App中的问题的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我已经使用Vuforia SDK在Unity中创建了一个小型应用程序.它识别图像并在其顶部投影3D模型. 我可以在Unity Editor中运行该应用程序,但是在尝试创建iOS项目并在设备上运行该应用程序时遇到问题.

I have created a small application in Unity using Vuforia SDK. It recognizes an image and projects a 3D model on the top of it. I am able to run the app in Unity Editor but getting an issue when I try to create an iOS project and run the app on device.

我正在尝试在iPhone X(iOS版本11.3)上运行它,这是在应用启动时出现的错误:

I am trying to run it on iPhone X (iOS version 11.3) and this is the error that I am getting when the app starts:

收到的屏幕大小为零的VideoBackgroundConfig,正在跳过 配置步骤

VideoBackgroundConfig with screen size of zero received, skipping config step

我在网上搜索了该问题,但无法获得解决方案.我正在使用Vuforia 7.0.47版,Unity 2017.3.1f1个人版和XCode 9.3 beta 4版.

I searched the issue on net but the solutions that I got didn't work. I am using Vuforia version 7.0.47, Unity version 2017.3.1f1 Personal and XCode version 9.3 beta 4.

有人可以提供一些指示吗?

Could someone please provide some pointers?

推荐答案

此视频显示了如何解决此问题.基本上,这是XCode 9.3的错误.您需要将旧的XCode iOS 11.3框架文件夹复制到XCode 9.3.

This video shows how to solve this issue. Basically it is a XCode 9.3 bug. You need to copy an old XCode iOS 11.3 framework folder to the XCode 9.3.

https://www.youtube.com/watch?v=3roMSonIG5c

这篇关于使用Vuforia SDK在Unity中内置的AR App中的问题的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆