当Unity中的timeScale为0时,如何使TrailRenderer工作? [英] How to make TrailRenderer work when timeScale is 0 in Unity?
问题描述
我想在游戏暂停时使用TrailRenderer,但是由于timeScale为0,因此结果deltaTime为0,这导致TrailRenderer不起作用(尾巴永不消亡)
I want to use TrailRenderer when my game is paused, but since timeScale is 0 the resulting deltaTime is 0, this caused TrailRenderer to not function (the tail never dies)
我发现可以手动设置更新持续时间或调用TrailRenderer更新的任何参数.
I dint find any parameter to be able to manually set the update duration or call update of TrailRenderer.
就像动画师一样,我们可以选择在"UnscaledDeltaTime"中对其进行更新,我该如何为TrailRenderer进行更新?
Like in An Animator we have the option to make it update in "UnscaledDeltaTime", how can i do it for a TrailRenderer?
我还尝试在反编译的Trail Renderer中手动添加它,但是似乎在C#中没有Trail Renderer代码
I also tried to add it manually in the decompiled Trail Renderer but it seem trail renderer code in not in C#
推荐答案
似乎 unscaledTime 是您想要的.
与时间不同,该值不受timeScale的影响.
Unlike time this value is not affected by timeScale.
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