在Unity3d中从iPhone加载图像 [英] Loading image from iphone in Unity3d
本文介绍了在Unity3d中从iPhone加载图像的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我使用iOS Unity插件将图像路径发送到unity.在Unity中,我尝试使用接收的路径获取此图像(我不知道如何将图像从iphone发送到unity).问题:我仍然无法获得图像. WWW错误:在此服务器上找不到请求的URL.
I send image path to unity using iOS Unity plugin. And in Unity I try to get this image using received path (I have no other idea how to send image from iphone to unity). The problem: I still can't get the image. WWW Error: The requested URL was not found on this server.
//Tried both "file:///..." and "file://..."
string path = "file://var/mobile/Applications/173DE26D-4C0E-4DF7-9DC6-9CBB7D4FC954/Documents/Images/image.png"
Texture texture;
IEnumerator WaitForRequest(WWW www) {
yield return www;
if (www.error == null) {
texture = www.texture;
}
}
void Start() {
WWW www = new WWW(path);
StartCoroutine(WaitForRequest(www));
}
推荐答案
使用
System.IO.File.Exists("/var/mobile/Applications/173DE26D-4C0E-4DF7-9DC6-9CBB7D4FC954/Documents/Images/image.png")
因为您的代码看起来正确.
because your code looks correct.
此外,您应该使用Application.persistentDataPath.而不是对路径进行硬编码.
Also, instead of hardcoding the path you should use Application.persistentDataPath.
string path = "file://" + System.IO.Path.Combine(Application.persistentDataPath, "Images/image.png");
顺便说一句,我认为绝对文件网址应始终以file:///
开头.
BTW, I think an absolute file url should always start with file:///
.
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