在Unity项目上执行版本控制的最佳方法 [英] Best way to perform version control on Unity projects

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问题描述

我正在开发我的第一个大型Unity项目.这是一个游戏,我拥有很多资产(现在他们使用超过200 Mb的硬盘).

I'm developing my first big Unity project. It is a game and I have a lot of assets (now they use over 200 Mbs of hard disk).

我想在我的android java项目中使用像GIT这样的控件版本,但是当我尝试使用它时,它要花很多时间并被冻结.

I would like to use a control version like GIT as I use in my android java projects, but when I have tried to use it it's taking to much time and gets frozen.

您知道用于统一项目的好的版本控制系统吗?我不想像现在这样使用gitignore从控制版本中退出资产.

Do you know a good version control system for unity projects? I don't want to use gitignore to quit assets from control version as I'm doing now.

非常感谢,

推荐答案

对于统一(以及任何游戏,电影,音乐等)项目,几乎每个人都只是使用Subversion .

For unity (and any game, film, music etc) project pretty much everyone simply uses subversion.

Git用于 控件:

Git is for source control:

即,当您拥有 source -即软件,即一些小文本文件.

ie, when you have a source - i.e. software, i.e. a few tiny text files.

鉴于...

(git的全部作用是使用计算机代码文本文件的离线工作能力!":该功能与存储TB级的纹理,视频,3D模型,巨大的二进制场景文件完全无关,等)

(The entire raison d'etre of git is the "ability to work offline!" with computer code text files: that feature is utterly irrelevant to storing terabytes of textures, video, 3D models, enormous binary scene files, etc.)

例如在 xp-dev.com 或任意数量的免费或付费供应商处获取SVN仓库很简单.

It is trivial to get SVN repos, for example at xp-dev.com or any number of free or paid suppliers.

在您的 Mac 上,最好的Subversion客户端是VersionsApp(不幸的是,您必须为此付费).在您的 PC 上,每个人都使用TortoiseSVN(免费).

On your Mac the best subversion client is VersionsApp (unfortunately you have to pay for it). On your PC, everyone uses TortoiseSVN (free).

(当然,在Mac上,您可以只使用命令行svn客户端,因为它只是unix,它内置在OSX中).

(Of course, on Mac you can just use the command line svn client, which is built-in to OSX since it's just unix.)

对于游戏,视频,建模,3D,电影等,SVN是行业标准.

For games, video, modelling, 3D, film etc SVN is the industry standard.

这篇关于在Unity项目上执行版本控制的最佳方法的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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