如何在Unity中启动和停止粒子系统? [英] How to start and stop a particle system in Unity ?

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问题描述

我正在使用Unity 5.3x进行游戏.我有一个具有以下对象结构的Prefab

I'm using Unity 5.3x for a game. I've a Prefab with the following structure hirerchy of object

MyPrefab-> MyContainer-> NitroEffect-> NitroFlamethrowerFire

MyPrefab -> MyContainer -> NitroEffect -> NitroFlamethrowerFire

我在如何播放停止粒子系统方面遇到问题.我正在使用以下代码,但是(不要笑)有时可以工作,有时不能,而且我也不知道为什么.

I'm having problem on how to Play Stop Particle System. I'm using the following code, but (don't laugh) sometimes works, sometimes not, and i don't know why.

Container = transform.Find ("MyContainer").gameObject;

PS_Nitro = Container .transform.FindChild("NitroEffect/NitroFlamethrowerFire").GetComponent(); PS_Nitro.enableEmission = false; //to stop emission
And

PS_Nitro.enableEmission = true; // to start emission

所以我的问题是:如何开始正确停止粒子发射?

So my question is: how to start stop properly a Particle emission ?

推荐答案

就是这样-enableEmission属性.

您所需要的只是保存到粒子系统的链接,而不必在每次必须启动/停止它时都进行搜索.

All you need is just to save the link to the particle system and not search for it each time you have to start/stop it.

只需将您对PS_Nitro的引用保存到某个变量中,以后再使用.

Just save your reference for PS_Nitro to some variable and use it later on.

这篇关于如何在Unity中启动和停止粒子系统?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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