Unity中的道路看起来很模糊 [英] Roads are looking blurry in Unity

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本文介绍了Unity中的道路看起来很模糊的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在尝试在游戏中创建一些看起来很真实的道路,但是问题是,当我使用道路时,它们在距离上有点模糊,看起来像真实的道路.请问有人可以指导我解决这个问题吗? .我在这里上传了我的图片

I am trying to make some real looking roads in my game,but the problem is ,when i am using roads so they are little bit blurry at distance and look like a real one.Can any one please guide me to solve this.I have uploaded my pic here

对此有解决方案吗?

推荐答案

是的,对于特定距离/角度的纹理渲染,这是一个普遍的问题.您应该增强 aniso级别,以便在模糊的纹理(您也可以从纹理的组件更改aniso级别,如下图所示).

Yes, it is a common problem, for textures' rendering at a certain distance/angle. You should enhance the aniso level, in order to apply an anisotropic filtering on the blurry texture (you can also change the aniso level from the texture's component, as in the picture below).

如果道路是通过Terrain组件创建的(我怀疑,因为您的底部已经有沙质地形),则应更改

If the road is created via a Terrain component (which I doubt, since you already have a sandy terrain at the bottom), you should change the basemap distance.

这篇关于Unity中的道路看起来很模糊的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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