如何在Unity Editor中为PrefixLabel着色? [英] How can I color a PrefixLabel in Unity Editor?

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本文介绍了如何在Unity Editor中为PrefixLabel着色?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我的问题很简单:我只想能够使用 EditorGUILayout.PrefixLabel ,但将文本颜色更改为白色.

My question is that simple: I just want to be able to use EditorGUILayout.PrefixLabel but change the text color to white.

但是到目前为止,我还没有运气. 我可以轻松更改所有其他元素的颜色,但是对于PrefixLabel来说,什么都没有起作用. 我想坚持使用PrefixLabel,因为它可以减少所有标签和字段排列的代码量.

But so far I have no luck. I can easely change the color of all other elements but for the PrefixLabel nothing is working. I want to stick with PrefixLabel since it simply is less code to have all labels and fields arranged well.

到目前为止我尝试过的一些事情:

A fiew things I tried so far:

使用 EditorStyles.label.normal.textColor

var old = EditorStyles.label.normal.textColor;
EditorStyles.label.normal.textColor = Color.white;
EditorGUILayout.PrefixLabel("label Text");
EditorStyles.label.normal.textColor = old;

另外应用new GUIStyle(EditorStyles.label)

var old = EditorStyles.label.normal.textColor;
EditorStyles.label.normal.textColor = Color.white;
EditorGUILayout.PrefixLabel("label Text", new GUIStyle(EditorStyles.label));
EditorStyles.label.normal.textColor = old;

直接使用 EditorStyles.whiteLabel

EditorGUILayout.PrefixLabel("label Text", new GUIStyle(EditorStyles.whiteLabel));

使用 GUI.contentColor

var old = GUI.contentColor;
EditorStyles.label.normal.textColor = Color.white;
EditorGUILayout.PrefixLabel("label Text");
GUI.contentColor = old;

使用GUI.skin.label.normal.textColor

var old = GUI.skin.label.normal.textColor;
GUI.skin.label.normal.textColor = Color.white;
EditorGUILayout.PrefixLabel("label Text");
GUI.skin.label.normal.textColor = old;

使用 new GUIStyle

whiteTextStyle = new GUIStyle(EditorStyles.label) 
{ 
    normal = { 
        textColor = Color.white;
    } 
};
EditorGUILayout.PrefixLabel("label Text", whiteTextStyle);

是否有其他提示我可以尝试?

推荐答案

EditorStyles.label.normal.textColor本来可以使用,但是由于未绘制PrefixLabel,我不得不在EditorGUILayout.XYField之后 重置颜色.直到现场通话.

EditorStyles.label.normal.textColor would already have worked but I had to reset the color back after the EditorGUILayout.XYField because the PrefixLabel was not drawed until the field call.

var old = EditorStyles.label.normal.textColor;
EditorStyles.label.normal.textColor = Color.white;
EditorGUILayout.PrefixLabel("label Text");

EditorGUILayout.IntField(5);

EditorStyles.label.normal.textColor = old;

这篇关于如何在Unity Editor中为PrefixLabel着色?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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