如何将Unity(3D)4.2重置为“出厂设置"? [英] How to reset Unity (3D) 4.2 to "factory settings"?

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问题描述

我对Unity有问题,一切都被撤消了.我的意思是,例如,如果对象的移动轴不是向上(右)Z,而是向下(左)Z.如果我使用移动轴将多维数据集向上移动,它将在游戏视图中向下移动...

I have a problem with Unity, that everything has been reversed. I mean, if the objects' moving axises are not up, right, Z, but down, left, Z for example. If I moving a cube up with the moving axis, it will going down on the game view ...

我不知道为什么会这样,现在我也不知道如何将其重置为良好"设置.

I don't know why it happened, and now I don't know how to reset it back to the "good" settings.

推荐答案

可能是您已经尝试使用此对象,或者您尝试移动的对象是父对象,至少在一个轴上旋转了180度,并试图以本地"模式移动对象.如果是这种情况,您将在转换工具的编辑器中看到一个小按钮,上面写着本地".单击该按钮,使其显示为全局".

Chances are you've got all your objects that you've been trying to do this with, or a parent of the objects you're trying to move, rotated 180 degrees on at least one axis, and are trying to move the object in "local" mode. If this is the case, you'll see a little button up by the transform tools, in the editor, that says "local." Click that so it says "global."

另一种可能性是,您的视口已经颠倒了,只需要旋转便可以重新放置所有内容...

The other possibility is that you've got the viewport upside down, and just need to rotate around to get everything situated, again...

团结不仅会像那样翻转轴心.在全球空间中,这些轴从未改变.仅在本地空间中.

Unity doesn't just flip its axes, like that. Those axes -never- change, in global space. Only in local space.

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