检查员统一禁用 [英] Inspector is disabled in unity
问题描述
我在我的资产中添加了一个Blender文件,当我在资产中单击此文件时,无法将SkinnedMeshRenderer
之类的组件添加到导入的资产中,如
I added a blender file to my assets, and when I click on this file in assets I can't add a component such as SkinnedMeshRenderer
to the imported asset as shown in this screenshot. How I can add it?
推荐答案
SkinnedMeshRenderer
不是您可以直接在Unity中添加的内容.
如文档中所述:
A SkinnedMeshRenderer
is not something you can just add in Unity.
As said in the documentation:
Unity使用Skinned Mesh Renderer组件来渲染Bone动画,该网格的形状会因预定义的动画序列而变形.
Unity uses the Skinned Mesh Renderer component to render Bone animations, where the shape of the mesh is deformed by predefined animation sequences.
在资产中找到骨架时,会自动添加SkinnedMeshRenderer
.要使用SkinnedMeshRenderer
,必须从搅拌机中导出骨架.如果没有骨架,则意味着不需要SkinnedMeshRenderer
.
A SkinnedMeshRenderer
is automatically added when a skeleton is found in your asset. To have a SkinnedMeshRenderer
you must export a skeleton from blender. If you don't have a skeleton, it means that a SkinnedMeshRenderer
is not required.
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