检查员统一禁用 [英] Inspector is disabled in unity

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本文介绍了检查员统一禁用的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我在我的资产中添加了一个Blender文件,当我在资产中单击此文件时,无法将SkinnedMeshRenderer之类的组件添加到导入的资产中,如

I added a blender file to my assets, and when I click on this file in assets I can't add a component such as SkinnedMeshRenderer to the imported asset as shown in this screenshot. How I can add it?

推荐答案

SkinnedMeshRenderer不是您可以直接在Unity中添加的内容. 如文档中所述:

A SkinnedMeshRenderer is not something you can just add in Unity. As said in the documentation:

Unity使用Skinned Mesh Renderer组件来渲染Bone动画,该网格的形状会因预定义的动画序列而变形.

Unity uses the Skinned Mesh Renderer component to render Bone animations, where the shape of the mesh is deformed by predefined animation sequences.

在资产中找到骨架时,会自动添加SkinnedMeshRenderer.要使用SkinnedMeshRenderer,必须从搅拌机中导出骨架.如果没有骨架,则意味着不需要SkinnedMeshRenderer.

A SkinnedMeshRenderer is automatically added when a skeleton is found in your asset. To have a SkinnedMeshRenderer you must export a skeleton from blender. If you don't have a skeleton, it means that a SkinnedMeshRenderer is not required.

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