如何在Unity中开发具有惯性的滚动视图? [英] How to develop a scrollview with inertia in Unity?
问题描述
我想在Unity中开发一个滚动视图".
I want to develop a "scrollview" in Unity.
基本上,我的屏幕上有一个父游戏对象,里面有很多物品. 父游戏对象足够大,因此它超出了屏幕.
Basically I have a Parent Game Object on the screen with many items inside it. The Parent Game Object is big enough so it goes outside the screen.
我开发了一个滚动脚本,因此当用户拖动父对象时,我将其移动,看起来就像在滚动.
I developed a scrolling script so when the user drags the parent object, I move it and it looks like scrolling.
我是通过实现OnMouseDrag事件来实现的.
I did this by implementing the OnMouseDrag event.
如何计算惯性并应用惯性,以便在用户快速拖动惯性时,惯性会继续运动?
How can I calculate the inertia and apply it so when the user drags it fast, it continues to move?
推荐答案
您想要的东西,想要的效果称为动态滚动/滚动/平移.
What you want, the effect that you want, is called kinetic scroll/scrolling/panning .
这是一个包含通用算法的答案,我敢肯定考虑到该关键字,您可能会发现更多示例.
Here is an answer with a generic algorithm in it, I'm sure that with this keyword in mind you will probably find a ton more of examples.
下次当心标签时,您的第一组标签不正确,其他框架具有相同的 unity 名称.
Next time watch out for the tags, your first set of tags was incorrect, other frameworks have the same unity name .
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