为什么在创建新的GameObjects时没有更改标签? [英] Why when creating new GameObjects it's not changing the tag?
问题描述
在第一个脚本中:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InstantiateObjects : MonoBehaviour
{
public GameObject prefab;
public Terrain terrain;
public float yOffset = 0.5f;
private float terrainWidth;
private float terrainLength;
private float xTerrainPos;
private float zTerrainPos;
void Start()
{
//Get terrain size
terrainWidth = terrain.terrainData.size.x;
terrainLength = terrain.terrainData.size.z;
//Get terrain position
xTerrainPos = terrain.transform.position.x;
zTerrainPos = terrain.transform.position.z;
//generateObjectOnTerrain();
}
public void generateObjectOnTerrain(bool parent, string tag)
{
//Generate random x,z,y position on the terrain
float randX = UnityEngine.Random.Range(xTerrainPos, xTerrainPos + terrainWidth);
float randZ = UnityEngine.Random.Range(zTerrainPos, zTerrainPos + terrainLength);
float yVal = Terrain.activeTerrain.SampleHeight(new Vector3(randX, 0, randZ));
//Apply Offset if needed
yVal = yVal + yOffset;
//Generate the Prefab on the generated position
GameObject objInstance = Instantiate(prefab, new Vector3(randX, yVal, randZ), Quaternion.identity);
if (parent)
objInstance.transform.parent = this.transform;
objInstance.transform.tag = tag;
}
}
在我正在使用的脚本中:
And in the script that i'm using this:
private void Start()
{
for (int i = 0; i < cloneTeleportations; i++)
{
InstantiateObjects gos = GetComponent<InstantiateObjects>();
gos.prefab = prefab;
gos.generateObjectOnTerrain(true, "ddd");//"Teleportation");
}
}
如果我将其从true更改为false,则不会使GameObjects成为子对象,如果为true,则它们将为子对象.父部分正在工作. 但是为了进行测试,我尝试将标签更改为"ddd",并且在第一个脚本中看到了标签为"ddd":
If i will change it from true to false it will not make the GameObjects childs and if it's true they will be childs. The parent part is working. But for testing i tried to change the tag to "ddd" and i saw in the first script that the tag is "ddd":
objInstance.transform.tag = tag;
当运行游戏时,所有被标记为传送"而不是"ddd"的克隆游戏对象,
标记为"ddd",默认情况下,objInstance.transform.tag为传送".
tag is "ddd" and objInstance.transform.tag by default is "Teleportation" when running the game all the cloned gameobjects tagged as "Teleportation" and not "ddd".
推荐答案
在Unity
中,您必须首先从编辑器中手动添加tag
,然后才能将其分配给GameObject
.如果tag
不存在,则无法分配它.
In Unity
you must first add a tag
manually from the Editor and only then you will be able to assign it to a GameObject
. If the tag
does not exist it's not possible to assign it.
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