如何设置yaml-cpp节点样式? [英] how to set yaml-cpp node style?
问题描述
我有一个vector3类.
I have a vector3 class.
class vector3
{
float x, y, z;
}
node["x"] = vector3.x;
node["y"] = vector3.y;
node["z"] = vector3.z;
结果是
x: 0
y: 0
z: 0
我希望结果是:
{x: 0, y: 0, z: 0}
如果使用旧的API,我可以使用YAML::Flow
设置样式:
If use the old API, I can use YAML::Flow
to set the style:
YAML::Emitter emitter;
out << YAML::Flow << YAML::BeginMap << YAML::Key << "x" << YAML::Value << x << YAML::EndMap
使用新的API,如何设置样式?
Using the new API, how can I set the style?
我在yaml-cpp项目问题页面上问了这个问题:
I asked this question on a yaml-cpp project issue page:
https://code.google.com/p/yaml-cpp/issues/detail?id = 186
我得到了答案:
您仍然可以使用发射器并设置流样式:
You can still use the emitter and set the flow style:
YAML::Emitter emitter;
emitter << YAML::Flow << node;
,但vector3
是对象的一部分.我专门研究YAML::convert<>
模板类
but the vector3
is part of the object. I specialize the YAML::convert<>
template class
template<>
struct convert<vector3>
{
static Node encode(const vector3 & rhs)
{
Node node = YAML::Load("{}");
node["x"] = rhs.x;
node["y"] = rhs.y;
node["z"] = rhs.z;
return node;
}
}
所以我需要返回一个节点,但是发射器无法转换为节点.
so I need to return a node, but the emitter can't convert to a node.
我需要这样的物体:
GameObject:
m_Layer: 0
m_Pos: {x: 0.500000, y: 0.500000, z: 0.500000}
我该怎么做?
推荐答案
前一阵子,节点接口在yaml-cpp中进行了扩展,以包含一个SetStyle()
函数,在encode
中的任何位置添加以下行应具有所需的结果
A while ago the node interface was extended in yaml-cpp to include a SetStyle()
function adding the following line anywhere in encode
should have the desired result
node.SetStyle(YAML::EmitterStyle::Flow);
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