服务器端未正确读取消息 [英] Server side not reading message correctly

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本文介绍了服务器端未正确读取消息的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在开发一个客户端-服务器应用程序,其中客户端在Android中,服务器在C#中.在将C#用于服务器之前,我使用了autoIT,除了我必须发送9个字符的消息,否则它将获得奇怪的符号这一事实,它可以很好地工作.

I'm developing a client-server application, where the client is in Android and the server in C#. Before using C# for the server I used autoIT and it worked fine aside from the fact that I had to send messages of 9 characters or else it would get weird symbols.

现在在C#中,我遇到了同样的问题.我尝试删除所有空白,但始终在邮件开头留下一些内容.

Now in C# I'm having the same problem. I tried removing all white space but it always leaves something at the start of the message.

单字消息,例如:

"SendClose" 

服务器读取为

"     SendClose" or " SendClose" if i remove the white spaces

请注意前导空白.有趣的是,当我检查字符串长度时,它说只有11个字符,所以我不知道发生了什么.也许有2个标签?

Note the leading white space. It's interesting because when I check the string length it says it is only 11 characters so I don't know what is going on; maybe 2 tabs?

这是我的C#代码:

using System;
using System.Text;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;

public class TcpListenerSample {
  static void Main(string[] args) {
    try {
      // set the TcpListener on port 13000 
      int port = 80;
      IPAddress localAddr = IPAddress.Parse("192.168.1.68");
      TcpListener server = new TcpListener(localAddr, port);

      // Start listening for client requests
      server.Start();


      // Buffer for reading data 
      byte[] bytes = new byte[1024];
      string data;

      //Enter the listening loop 
      while (true) {
        Console.Write("Waiting for a connection... ");

        // Perform a blocking call to accept requests. 
        // You could also user server.AcceptSocket() here.
        TcpClient client = server.AcceptTcpClient();
        Console.WriteLine("Connected!");

        // Get a stream object for reading and writing
        NetworkStream stream = client.GetStream();

        int i;

        // Loop to receive all the data sent by the client.
        i = stream.Read(bytes, 0, bytes.Length);

        while (i != 0) {
          // Translate data bytes to a ASCII string.
          data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
          Console.WriteLine(String.Format("Received: {0}", data));

          // Process the data sent by the client.
          data = data.ToUpper();

          byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);

          // Send back a response.
          stream.Write(msg, 0, msg.Length);
          Console.WriteLine(String.Format("Sent: {0}", data));

          i = stream.Read(bytes, 0, bytes.Length);

        }

        // Shutdown and end connection
        client.Close();
      }
    }
    catch (SocketException e) {
      Console.WriteLine("SocketException: {0}", e);
    }


    Console.WriteLine("Hit enter to continue...");
    Console.Read();
  }

}

推荐答案

      data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
      Console.WriteLine(StripExtended(data));        



        static string StripExtended(string arg)
        {
            StringBuilder buffer = new StringBuilder(arg.Length); //Max length
            foreach(char ch in arg)
            {
                UInt16 num = Convert.ToUInt16(ch);//In .NET, chars are UTF-16
                //The basic characters have the same code points as ASCII, and the extended characters are bigger
                if((num >= 32u) && (num <= 126u)) buffer.Append(ch);
            }
            return buffer.ToString();
        }
    }
}

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