为什么我要按比例输入参数? [英] Why can I input an argument on a scale?

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问题描述

我正在做一个简单的直方图:

I'm doing a simple histogram:

var width = 500,
  height = 500,
  padding = 50;
d3.csv('mydata.csv', function(data) {
  var map = data.map(function(i) {
    return parseInt(i.age)
  })
  var histogram = d3.layout.histogram()
    .bins(7)(map)
  console.log(histogram)

  var y = d3.scale.linear()
    .domain([0, d3.max(histogram.map(function(i) {
      return i.length;
    }))])
    .range([0, height])

  var x = d3.scale.linear()
    .domain([0, d3.max(map)])
    .range([0, width]);

  var canvas = d3.select('body').append('svg')
    .attr('width', width)
    .attr('height', height + padding);

  var bars = canvas.selectAll(".bar").data(histogram)
    .enter().append('g').attr('class', 'bar')
  bars.append('rect')
    .attr('x', function(d) {
      return x(d.x);
    })
    .attr('y', 0)
    .attr('width', function(d) {
      return x(d.dx);
    })
    .attr('height', function(d) {
      return y(d.y)
    })
    .attr('fill', 'purple')

})

我正在使用

I'm using Youtube to learn D3

scale变量xy不是函数,但是即使它们是函数,它们也没有参数.

The scale variable x and y aren't functions, but even if they were functions they don't have parameters.

但是在bars.append('rect')中,return x(d.x)return x(d.dx)return y(d.y)的作用类似于具有参数的函数...

But In the bars.append('rect'), return x(d.x), return x(d.dx) and return y(d.y) are acting like functions that also have parameters...

有人可以向我解释这怎么可能吗?

Can someone explain to me how is this possible?

推荐答案

您说的是...

比例变量x和y不是函数.

The scale variable x and y aren't functions.

嗯,那是不对的. D3秤(任何版本)都是功能.如果您使用的是D3 v3比例尺.

Well, that's incorrect. D3 scales (in any version) are functions. In you case, you have a D3 v3 scale.

为向您展示这是一个比例尺以及它采用的参数,让我们看一下D3 v3 源代码.这将带我们经历迷宫般的返回函数的函数.

To show you that this is a scale, and what argument it takes, let's see D3 v3 source code. It will take us through a labyrinth of functions returning functions.

这是d3.scale.linear()函数:

d3.scale.linear = function() {
    return d3_scale_linear([0, 1], [0, 1], d3_interpolate, false);
};

如您所见,它返回一个函数d3_scale_linear.该函数有4个参数,前两个是默认范围和域.显然,您以后可以像以前一样更改范围和域.

As you can see, it returns a function, d3_scale_linear. That function takes 4 arguments, the first two are the default range and domain. Obviously, you can change both the range and the domain later, as you did.

如果您查看d3_scale_linear,您会看到它返回此函数:

If you look at d3_scale_linear, you'll see that it returns this function:

function rescale() {
    var linear = Math.min(domain.length, range.length) > 2 ? d3_scale_polylinear : d3_scale_bilinear,
        uninterpolate = clamp ? d3_uninterpolateClamp : d3_uninterpolateNumber;
    output = linear(domain, range, uninterpolate, interpolate);
    input = linear(range, domain, uninterpolate, d3_interpolate);
    return scale;
}

依次返回此函数:

function scale(x) {
    return output(x);
}

x是使用时传递给刻度的参数,例如本例中的x(d.x).传递的参数为d.x.

And that x is the argument that you pass to the scale when you use it, like x(d.x) in your example. The passed argument is d.x.

仅出于完整性考虑,output功能取决于执行实际工作的功能d3_scale_polylineard3_scale_bilinear:

Just for completeness, the output function depends on either d3_scale_polylinear or d3_scale_bilinear, which are the functions that perform the real job:

function d3_scale_bilinear(domain, range, uninterpolate, interpolate) {
    var u = uninterpolate(domain[0], domain[1]),
        i = interpolate(range[0], range[1]);
    return function(x) {
        return i(u(x));
    };
}

function d3_scale_polylinear(domain, range, uninterpolate, interpolate) {
    var u = [],
        i = [],
        j = 0,
        k = Math.min(domain.length, range.length) - 1;
    if (domain[k] < domain[0]) {
        domain = domain.slice().reverse();
        range = range.slice().reverse();
    }
    while (++j <= k) {
        u.push(uninterpolate(domain[j - 1], domain[j]));
        i.push(interpolate(range[j - 1], range[j]));
    }
    return function(x) {
        var j = d3.bisect(domain, x, 1, k) - 1;
        return i[j](u[j](x));
    };
}

这篇关于为什么我要按比例输入参数?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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