msgpack可以在C#中打包用户定义的对象,然后将其发送到C ++应用程序中,然后在其中解压缩吗? [英] Can msgpack pack a user-defined object in C#, send the pack to a C++ app where it is then unpacked?
问题描述
我有一个C#回复服务器,可以打包一个对象并将其发送给请求者C#客户端. 我可以做同样的事情吗,但是使用C#答复服务器与C ++请求者客户端进行通信吗?
I have a C# reply server that can pack an object and send it to a requester C# client. Can I do the same thing, but with a C# reply server communicating with a C++ requester client?
这是我的C#回复服务器的示例:
Here's an example of my C# reply server:
using System;
using System.Text;
using ZMQ;
using MsgPack;
namespace zmqMpRep
{
public class Weather
{
public int zipcode;
public int temperature;
public int humidity;
}
public class zmqMpRep
{
public static void Main(string[] args)
{
Socket replier = new Socket( SocketType.REP );
replier.Bind( "tcp://127.0.0.1:9293" );
while( true ) {
Weather weather = new Weather { zipcode = 60645, temperature = 67, humidity = 50 };
CompiledPacker packer = new CompiledPacker( false );
byte[] packWeather = packer.Pack<Weather> ( weather );
string request = replier.Recv(Encoding.Unicode);
Console.WriteLine( request.ToString() );
replier.Send( packWeather );
Weather test = packer.Unpack<Weather>( packWeather );
Console.WriteLine( "The temp of zip {0} is {1}", test.zipcode, test.temperature );
}
}
}
}
这是我的C#请求客户端:
Here's my C# request client:
using System;
using System.Text;
using ZMQ;
using MsgPack;
namespace zmqMpReq
{
public class Weather
{
public int zipcode;
public int temperature;
public int humidity;
}
public class zmqMpReq
{
public static void Main(string[] args)
{
CompiledPacker packer = new CompiledPacker( false );
Socket requester = new Socket( SocketType.REQ );
requester.Connect( "tcp://127.0.0.1:9293" );
string request = "Hello";
requester.Send( request, Encoding.Unicode );
byte[] reply = null;
try {
reply = requester.Recv();
}
catch( ZMQ.Exception e) {
Console.WriteLine( "Exception: {0}", e.Message );
}
Weather weather = packer.Unpack<Weather>( reply );
Console.WriteLine( "The temp of zip {0} is {1}", weather.zipcode, weather.temperature );
System.Threading.Thread.Sleep( 5000 );
}
}
}
推荐答案
使用任何语言编写的大多数程序都可以通过套接字进行通信.因此,C#套接字侦听器可以侦听C ++发送器.它们通过交换字节序列来完成(非常简化)
Most programs written in any language can communicate over sockets. So a C# socket listener can listen to C++ sender. They do by exchanging a sequence of bytes (Very simplified)
您在这里所做的是使用 MsgPack 在 byte数组中序列化C#对象并将其发送过来.另一方面,相同的 MsgPack 用于反序列化C#对象.
What you are doing here is serializing a C# object using MsgPack in a byte array and sending it over. On the other end the same MsgPack is used to deserialize the C# object.
除非您的序列化/反序列化库支持,否则这在所有编程语言中均不起作用,在您的情况下, MsgPack 不支持.
This will not work across programming languages unless your serializing/deserializing library supports it, which in your case MsgPack doesn't.
参加C#课
public class Weather
{
public int zipcode;
public int temperature;
public int humidity;
}
等效的C ++类
class Weather
{
public:
int zipcode;
int temperature;
int humidity;
}
取决于您的操作系统.C ++中的sizeof(int)将为4个字节(字符). C#中的sizeof(int)也是4个字节.
Depending on your OS.. sizeof(int) in C++ will be 4 bytes(chars). sizeof(int) in C# is 4 bytes as well.
所以从理论上讲,您可以在C ++和C#程序之间的套接字连接上交换12个(4 * 3)字节,这样双方的天气对象几乎相同
So it theory you can exchange 12 ( 4 * 3 ) bytes over a socket connection between a C++ and C# program so that weather object is pretty much the same on both sides
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