如何统一传递对象的销毁状态 [英] how to pass the destroyed state of an object in unity
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问题描述
我的销毁游戏对象可以在我的游戏中使用,但是每当我更改场景然后返回到销毁该对象的场景时,它就会再次存在.我如何使它保持销毁状态?我需要反序列化吗?我不需要它来创建一个保存文件.我只需要被破坏的物体不再出现.
my destroy game object works in my game but whenever I change scenes then return back to the scene where I destroyed the object, it is there again. how do i make it stay destroyed? do i have to deserialize it? i don't need it to creat a save file. i just need the destroyed object to not appear again.
void OnMouseDown()
{
i.AddItem(0);
nameobj = gameObject.name;
Destroy(gameObject);
}
推荐答案
public static class DestroyedObjects
{
static List<GameObject> objs = new List<GameObject>();
public static void Add(GameObject obj)
{
if(!objs.Contains(obj))
objs.Add(obj);
}
}
并像这样使用它:
void OnMouseDown()
{
i.AddItem(0);
nameobj = gameObject.name;
DestroyedObjects.Add(gameObject);
// Destroy(gameObject);
gameObject.SetActive(false);
}
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