将Threejs的IIFE函数转换为es6? [英] Converting threejs' IIFE functions to es6?
问题描述
我正试图将我的threejs项目分解为较小的模块,但我遇到了困难.以该功能为例:
I'm trying to break my threejs project into smaller modules and I'm having a tough time. Take this function for example:
var updateCamera = (function() {
var euler = new THREE.Euler( 0, 0, 0, 'YXZ' );
return function() {
euler.x = motion.rotation.x;
euler.y = motion.rotation.y;
camera.quaternion.setFromEuler( euler );
camera.position.copy( motion.position );
camera.position.y += 10.0;
};
})();
让我们说我想将此updateCamera函数分解为自己的文件并导入.因为它是自动执行的,所以我对如何使用感到困惑.有人可以帮我吗?
Lets say I wanted to break this updateCamera function into its own file and import it. I'm a bit confused on how to since it's self executing. Can anyone give me a hand?
推荐答案
使用(默认)导出,而不是分配给(global?)updateCamera
变量.您可以删除整个IIFE,因为每个模块都有自己的作用域.因此,即使在模块顶层也无法访问euler
并且是静态的.
Instead of assigning to the (global?) updateCamera
variable, use a (default) export. You can drop the whole IIFE, as every module has its own scope; so euler
will be inaccessible and static even in the module top level.
您可能还想显式声明对Three.js的依赖,而不是依赖全局变量.
You also might want to explicitly declare the dependency on Three.js instead of relying on globals.
// updateCamera.js
import { Euler } from 'three';
var euler = new THREE.Euler( 0, 0, 0, 'YXZ' );
export default function updateCamera(camera, motion) {
euler.x = motion.rotation.x;
euler.y = motion.rotation.y;
camera.quaternion.setFromEuler( euler );
camera.position.copy( motion.position );
camera.position.y += 10.0;
}
然后您可以在其他模块中使用它
Then you can use it in other modules by doing
// main.js
import updateCamera from './updateCamera';
…
updateCamer(camera, motion);
请注意,此处应将camera
和motion
作为参数传递.再说一次,不要依赖全局变量.如果您不想将它们传递到任何地方,也可以创建一个导出它们并可以从中执行的模块
Notice that camera
and motion
should be passed as arguments here. Again, don't depend on globals; if you don't want to pass them around everywhere you might also create a module that exports them and from which you could do
import {camera, motion} from './globals';
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