SENSOR_DELAY_GAME:多少钱? [英] SENSOR_DELAY_GAME: how much is it?
问题描述
我正在开发游戏,我需要同步两种玩家对象控制机制:一种是屏幕上的触摸控制器,第二种是G传感器.屏幕控制器必须以秒为单位初始化一个值,所以我需要知道SENSOR_DELAY_GAME
意味着多少秒.预先感谢.
I'm working on a game and I need to synchronize two player object controlling mechanisms: one is an on-screen touch controller and second is the G-Sensor. On-screen controller must be initialized with a value in seconds, so I need to know how much seconds does SENSOR_DELAY_GAME
mean. Thanks in advance.
推荐答案
我认为您的问题没有确定的答案,这意味着这取决于设备.除此之外,请记住,即使为传感器定义了一定的延迟,传感器管理器"也可能会比您指定的结果更快或更慢地返回结果.对于您的情况,我认为最好的方法是在传感器运行了一定时间后,用两次连续轮询之间的平均时间(以秒为单位),用SENSOR_DELAY_GAME
标志初始化,并将该时间传递给您屏幕控制器初始化.
I don't think there is a definite answer into your question, in a meaning that this is device depended. Except from that, keep in mind that even if you define a certain delay for your sensor, the Sensor Manager may return results faster or slower than what you specified. For your case, i think the best approach is to take the average time (in seconds) between two consecutive polls after a certain amount of time that your sensor is running, initialized with the SENSOR_DELAY_GAME
flag, and pass that time to your on-screen controller initialization.
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