在Android中使用SurfaceTexture进行相机预览的示例 [英] Example of Camera preview using SurfaceTexture in Android

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问题描述

我正在尝试使用 SurfaceTexture 渲染摄像机预览.我阅读了该文档,但无法理解其工作原理.

I am trying to render camera preview using SurfaceTexture. I read the document but unable to understand how it works.

任何人都可以提供一个示例示例(非常基本的示例)或使用 SurfaceTexture 进行链接的示例预览相机.我用谷歌搜索了一下,但没有找到我想要的东西.

Can anyone provide one sample example(very basic one) or link which uses SurfaceTexture to preview camera. I googled this but not found what I am looking for.

谢谢.

推荐答案

如果您想将Camera与TextureSurface一起使用,则可以实现SurfaceTextureListener接口.您将必须实现4种方法:

If you want to use the Camera with TextureSurface you can implement SurfaceTextureListener interface. You'll have to implement 4 methods:

1)onSurfaceTextureAvailable-在这里设置相机

1) onSurfaceTextureAvailable - Here you setup your camera

2)onSurfaceTextureSizeChanged-在您的情况下,Android的相机将处理此方法

2)onSurfaceTextureSizeChanged - In your case, the Android's camera will handle this method

3)onSurfaceTextureDestroyed-在这里您销毁了所有相机东西.

3)onSurfaceTextureDestroyed - Here you destroy all camera stuff.

4)onSurfaceTextureUpdated-如果要更改某些内容,请在此处更新您的纹理!

4) onSurfaceTextureUpdated- Update your texture here when you have something to change!

检查以下示例:

    public class MainActivity extends Activity implements SurfaceTextureListener{

    private Camera mCamera;
    private TextureView mTextureView;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        mTextureView = new TextureView(this);
        mTextureView.setSurfaceTextureListener(this);

        setContentView(mTextureView);
    }

    @Override
    public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
        mCamera = Camera.open();

        Camera.Size previewSize = mCamera.getParameters().getPreviewSize();
        mTextureView.setLayoutParams(new FrameLayout.LayoutParams(
                previewSize.width, previewSize.height, Gravity.CENTER));

        try {
            mCamera.setPreviewTexture(surface);
        } catch (IOException t) {
        }

        mCamera.startPreview();

    }

    @Override
    public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
        // Ignored, the Camera does all the work for us
    }

    @Override
    public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
        mCamera.stopPreview();
        mCamera.release();
        return true;
    }

    @Override
    public void onSurfaceTextureUpdated(SurfaceTexture surface) {
        // Update your view here!
    }
}

还有两件事:不要忘记在项目清单中添加摄像机权限,并且SurfaceTexture可从API 11获得.

Two more things: Don't forget to add the camera permissions in your project's manifest and the SurfaceTexture is available from API 11.

这篇关于在Android中使用SurfaceTexture进行相机预览的示例的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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