ARKit –渲染距离超过1000米的物体 [英] ARKit – Render objects further away than 1000 meters
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问题描述
我正在尝试渲染远于1000的对象.
I'm trying to render objects further away than 1000.
let box = SCNBox(width: 500, height: 500, length: 500, chamferRadius: 0)
let boxNode = SCNNode(geometry: box)
boxNode.position = SCNVector3(0, 0, -2000)
sceneView.scene.rootNode.addChildNode(boxNode)
从此此答案,我知道ARKit直接设置SCNCamera的projectionTransform.因此,无论如何,我是否要更改projectionTransform以便将对象渲染得更远?
From this this answer I know that ARKit directly sets SCNCamera's projectionTransform. So is there anyway I change this projectionTransform in order to render objects further away?
推荐答案
在
ARKit_3.0
/SceneKit_2020
中,如果从ARCamera到3D模型的距离大于1000m
SceneKit的着色器 猛烈地开始闪烁 ,并且大约在模型完全消失.
In
ARKit_3.0
/SceneKit_2020
, if a distance from ARCamera to 3D model is greater than1000m
SceneKit's shader violently begins flickering and approximately at1600m
model disappears completely.
您的ARCamera不会渲染应用程序的3D内容.此着色器的工件是SceneKit的渲染引擎问题.因此,您目前与此无关.
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