使用Unity IoC进行MVC集成测试 [英] MVC Integration tests with Unity IoC
问题描述
使用基于构造函数的DI后,尝试使用 Unity IoC. 问题是试图使集成测试正常工作.
Am trying Unity IoC, after using constructor based DI. Problem is trying to get integration tests working.
http://patrick.lioi.net/2013/06/20/streamlined-integration-tests/
运行集成测试应在合理的可能范围内使用尽可能多的真实系统"
"Running your integration tests should exercise as much of the real system as is reasonably possible"
上面的帕特里克(Patrick)描述了在MVC单元测试项目中设置IoC的方法.但是我对实现方法一窍不通
Patrick above describes setting up an IoC inside the MVC Unit test project.. but I'm stuck as to how to implement
public class HomeController : Controller
{
readonly IWinterDb db;
// Unity knows that if IWinterDb interface is asked for, it will inject in a new WinterDb()
public HomeController(IWinterDb db)
{
this.db = db;
}
public ActionResult Index()
{
var stories = db.Query<Story>()
.OrderByDescending(s => s.Rating)
.Include(s => s.StoryType);
return View(stories);
}
单元测试很好,传递一个假的:
Unit tests are fine, passing in a fake:
[TestMethod]
public void Index_GivenFake_ShouldReturn100Stories()
{
var db = new FakeWinterDb();
db.AddSet(TestData.Stories);
var controller = new HomeController(db);
var result = controller.Index() as ViewResult;
var model = result.Model as IEnumerable<Story>;
Assert.AreEqual(100, model.Count());
}
但是我喜欢用于测试整个堆栈的集成测试:
However I like integration tests which test the whole stack:
//Integration tests depend on the test data inserted in migrations
[TestClass]
public class HomeControllerTestsIntegration
{
[TestMethod]
public void Index_GivenNothing_ResultShouldNotBeNull()
{
var controller = new HomeController();
var result = controller.Index() as ViewResult;
Assert.IsNotNull(result);
}
问题:这不会编译(因为没有无参数的构造函数).而且没有调用Unity为HomeController注入正确的依赖项.
Problem: This will not compile (as no parameterless constructor). And Unity is not being called to inject in the correct dependency for HomeController.
团结起来:
public static class UnityConfig
{
public static void RegisterComponents()
{
var container = new UnityContainer();
// register all your components with the container here
// it is NOT necessary to register your controllers
container.RegisterType<IWinterDb, WinterDb>();
// for authentication
container.RegisterType<AccountController>(new InjectionConstructor());
DependencyResolver.SetResolver(new UnityDependencyResolver(container));
}
}
[TestMethod]
public void Index_GivenNothing_ResultShouldNotBeNull()
{
UnityConfig.RegisterComponents();
var controller = UnityConfig.container.Resolve<HomeController>();
var result = controller.Index() as ViewResult;
Assert.IsNotNull(result);
}
确保单身人士在那里.
public static class UnityConfig
{
public static UnityContainer container;
public static void RegisterComponents()
{
container = new UnityContainer();
// register all your components with the container here
// it is NOT necessary to register your controllers
//container.RegisterType<IWinterDb, WinterDb>();
container.RegisterTypes(
AllClasses.FromLoadedAssemblies(),
WithMappings.FromMatchingInterface, // Convention of an I in front of interface name
WithName.Default
); // Default not a singleton in Unity
// for authentication
container.RegisterType<AccountController>(new InjectionConstructor());
DependencyResolver.SetResolver(new UnityDependencyResolver(container));
}
}
将Unity暴露给测试项目
Exposing Unity to the test project
推荐答案
您需要通过容器来解析控制器,以便Unity为您解决依赖关系.
You need to resolve your controller via the container for Unity to resolve dependencies for you.
它可能就像替换它一样简单:
It may be as simple as replacing this:
var controller = new HomeController();
与此:
var controller = container.Resolve<HomeController>();
您显然需要将您的容器暴露给测试类.连接生产代码时通常不会这样做.
You will obviously need to expose your container to your test class. This is something you would not normally do when wiring up your production code.
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