SparkAR-无法在代码中更改材质的纹理? [英] SparkAR - can't change texture of material in code?
问题描述
在这里,请确保在脚本的Promise.all
中找到所有对象,材质和纹理,因为它们需要花费一些时间来加载.然后,我将材质设置为材质,并且不会绘制任何错误.但是,材料没有改变.
I've here made sure to find all objects, Materials and Textures in the Promise.all
of my script given that they take time to load in. I then set my textures to my materials, and no errors are drawn. However, the materials do not change.
我的代码找不到任何错误:
I can't find anything wrong with my code:
Promise.all([
//These take time to acquire..
Scene.root.findFirst('ipad-perfect'),
Scene.root.findFirst('iphone-perfect'),
Scene.root.findFirst('computer-perfect'),
Materials.findFirst('bg'),
Materials.findFirst('mutablescreen'),
Textures.findFirst('SUPERHOT-min')
]).then(function (results) {
const ipadPerfect = results[0];
const iphonePerfect = results[1];
const computerPerfect = results[2];
const bgMat = results[3];
const mutableScreen = results[4];
const superHotTexture = results[5];
var devicesRot = 0;
var gamesRot = 0;
// Get the timer ready
start();
function start() {
var texture = superHotTexture;
bgMat.diffuse = texture;
bgMat.emission = texture;
我在做错什么,如何以编程方式更改材质"的纹理?
What am I doing wrong and how can I programmatically change the texture of a Material?
推荐答案
如果没有错误显示,请检查您提到的名称是否区分大小写,以免出现某些原因.发出catch语句后,他们会看到"then"发生了什么部分
if there is no error showing do check the names u have mentioned its case sensitive so that might be some reason . put a catch statement and they seeing what's happening to the "then " part
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