检测AVPlayerViewController是在播放视频还是在缓冲,然后将叠加层添加到播放器 [英] Detect if AVPlayerViewController is playing video or buffering and add overlay to the player
问题描述
- 我必须检测视频是处于播放还是缓冲模式.我正在从URL加载视频.我已经尝试了以下代码,并且能够在视频开始播放后进行跟踪,但是在处于缓冲状态时无法跟踪.
- 我还想在播放器中添加一个叠加视图.我试图在AVPlayer中添加叠加层,但是在全屏模式下,叠加层会消失.
需要一些建议.提前致谢.下面是我的代码:
Need some suggestions. Thanks in advance. Below is my code:
let playerAV = AVPlayerViewController()
var player = AVPlayer()
player = AVPlayer(URL: url)
print(url)
playerAV.player = player
playerAV.view.frame = CGRectMake(0, 0, self.videoView.frame.width, self.videoView.frame.height)
self.addChildViewController(playerAV)
self.videoView.addSubview(playerAV.view)
playerAV.didMoveToParentViewController(self)
playerAV.player?.play()
NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(ChannelDetailViewController.notificationObserver(_:)), name:AVPlayerItemDidPlayToEndTimeNotification , object: player.currentItem)
_ = UIDevice.beginGeneratingDeviceOrientationNotifications
NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(ChannelDetailViewController.deviceOrientationDidChange(_:)) , name:
UIDeviceOrientationDidChangeNotification, object: nil)
player.addObserver(self, forKeyPath: "rate", options: NSKeyValueObservingOptions.New, context: nil)
player.addPeriodicTimeObserverForInterval(CMTime(value: 1, timescale: 3), queue: dispatch_get_main_queue()) { [weak self] time in
self?.handlePlayerStatus(time)
}
func handlePlayerStatus(time: CMTime) {
if player.status == .ReadyToPlay {
// buffering is finished, the player is ready to play
print("playing")
}
if player.status == .Unknown{
print("Buffering")
}
}
override func observeValueForKeyPath(keyPath: String?, ofObject object: AnyObject?, change: [String : AnyObject]?, context: UnsafeMutablePointer<Void>) {
if keyPath == "rate" {
if let rate = change?[NSKeyValueChangeNewKey] as? Float {
if player.currentItem!.status == AVPlayerItemStatus.ReadyToPlay{
if rate != 0 && player.error == nil {
print("normal playback")
}
else{
print("playback stopped")
}
}else if player.currentItem?.status == AVPlayerItemStatus.Unknown{
print("test")
}
}
}
print("you are here")
}
推荐答案
对于类似的问题,我采取了略有不同的方法-在AVPlayer开始实际播放时更新UI(在我们的示例中是音频播放,但是相同原则).
I took a slightly different approach to a similar problem - updating the UI when the AVPlayer starts actual playback (in our case, it was audio playback, but the same principle would apply).
我们使用边界时间在回放开始时(特别是在回放的1/3秒之后)执行一个块,以在可听回放的同时更新UI:
We used a boundary time to execute a block at the start of playback – specifically after 1/3 of a second of playback – to update the UI at the same time as audible playback:
let times = [NSValue(time:CMTimeMake(1,3))]
_ = self.player.addBoundaryTimeObserver(forTimes: times, queue: DispatchQueue.main, using: {
[weak self] time in
// Code to update the UI goes here, e.g.
self?.someUIView.isHidden = false
})
我在我们公司的博客上详细介绍了该方法(以及Xcode示例项目): http://www.artermobilize.com/blog/2017/02/09/detect-when-ios-avplayer-finishes-buffering -using-swift/
I have a little more detail on the approach (and a sample Xcode project) on our company blog: http://www.artermobilize.com/blog/2017/02/09/detect-when-ios-avplayer-finishes-buffering-using-swift/
关于问题2,我同意Marco提出的在AVPlayer层上使用UIView的建议.
As to question #2, I concur with Marco's suggestion of using an UIView overtop of the AVPlayer layer.
这篇关于检测AVPlayerViewController是在播放视频还是在缓冲,然后将叠加层添加到播放器的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!