cocos2dx将图像保存到Android画廊 [英] cocos2dx save image in to gallery android

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本文介绍了cocos2dx将图像保存到Android画廊的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我想截取屏幕截图并将其保存在图库中. 我尝试过的:

I want to take screenshots and save it in the gallery. What I have tried:

CCSize size = CCDirector::sharedDirector()->getWinSize();

CCRenderTexture* texture = CCRenderTexture::create((int)size.width, (int)size.height, kCCTexture2DPixelFormat_RGBA8888);
texture->setPosition(ccp(size.width/2, size.height/2));
texture->begin();
CCDirector::sharedDirector()->getRunningScene()->visit();
texture->end();
texture->saveToFile("scrshot.png", kCCImageFormatJPEG);

在iOS中,它运行良好,能够将图像保存到文档中,但是问题出在android中:

in iOS it is working perfectly and am able to save image in to documents, but the problem is in android :

有两种可能性

1)texture-> saveToFile("scrshot.png",kCCImageFormatJPEG);或texture-> saveToFile("My path"); ->可以编译,但是图像保存在哪里?

1) texture->saveToFile("scrshot.png", kCCImageFormatJPEG); or texture->saveToFile("My path"); -> It compiles but where is the image saved?

2)使用JNI保存位图文件->问题是如何将CCRenderTexture转换为位图并进行解析.

2) Use JNI to save Bitmap file -> problem is how to cast CCRenderTexture to Bitmap and parse it.

推荐答案

我很快解决了这个问题,但忘记给出答案了,但现在给出答案,因为它可能会对某人有所帮助

I solve this issue quickly but forgot to give the answer but now giving because it may help someone

我的代码仅适用于iOS和android

My code is only for iOS and android

代码是

CCSize size = CCDirector::sharedDirector()->getWinSize();

CCRenderTexture* texture = CCRenderTexture::create((int)size.width, (int)size.height, kCCTexture2DPixelFormat_RGBA8888);
texture->setPosition(ccp(size.width/2, size.height/2));
texture->begin();
CCDirector::sharedDirector()->getRunningScene()->visit();
texture->end();

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)

    std::string str =  CCFileUtils::sharedFileUtils()->getWritablePath();
    str.append("/imageNameToSave.png");
    const char * c = str.c_str();
    texture->saveToFile(c);
    SaveImageAndroidJNI(true);

#else

        texture->saveToFile("imageNameToSave.png", kCCImageFormatPNG);
        BridgeClass::shared()->saveTOAlbum();

#endif

在我的BridgeClass中

In My BridgeClass

void BridgeClass:: saveTOAlbum(){

    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);

    NSString *documentsDirectory = [paths objectAtIndex:0];

    NSString *yourArtPath = [documentsDirectory stringByAppendingPathComponent:@"/imageNameToSave.png"];

    UIImage *image = [UIImage imageWithContentsOfFile:yourArtPath];

    UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);

    UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Alert !" message:@"Photo Saved To Photos." delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil, nil];
    [alert show];
}

对于iOS,它将保存到图库

For iOS it will save to gallery

对于android,有一个类androidJNI.cpp

For android there is a class androidJNI.cpp

void SaveImageAndroidJNI(bool visible){
        JniMethodInfo t;
        if (JniHelper::getStaticMethodInfo(t, "yourPackageName/ClassName"
                                           ,"SaveImageAndroidJNI"
                                           ,"(Z)V"))
        {
            t.env->CallStaticVoidMethod(t.classID,t.methodID,visible);
        }
    }

和用于将图像保存到数据/数据的android native方法

And android native method for save image to data/data

static void SaveImageAndroidJNI(final boolean visible)
{

    ContextWrapper c = new ContextWrapper(me);
    String path = c.getFilesDir().getPath() + "/imageNameToSave.png";
    System.out.println("Paht to check --"+path);
    File imgFile = new  File(path);

    Bitmap myBitmap = BitmapFactory.decodeFile(imgFile.getAbsolutePath());
    ArrayList<Uri> uris = new ArrayList<Uri>();
    uris.add(Uri.parse(path));

    OutputStream output;
 // Find the SD Card path
    File filepath = Environment.getExternalStorageDirectory();

    // Create a new folder in SD Card
    File dir = new File(filepath.getAbsolutePath()
            + "/Your Folder Name/");
    dir.mkdirs();

    // Create a name for the saved image
    File file = new File(dir, "imageNameToSave.png");

    try {

        output = new FileOutputStream(file);

        // Compress into png format image from 0% - 100%
        myBitmap.compress(Bitmap.CompressFormat.PNG, 100, output);
        output.flush();
        output.close();
    }

    catch (Exception e) {
        // TODO Auto-generated catch block
        e.printStackTrace();
    }


    Intent intent = new Intent();
    Uri pngUri = Uri.fromFile(file);


    intent.setAction(Intent.ACTION_SEND);
    intent.putExtra(Intent.EXTRA_STREAM, pngUri);
    intent.setType("image/jpeg");

        me.startActivity(Intent.createChooser(intent, "Share Image"));    
}

从数据/数据访问该图像时将无法直接访问,请将该图像保存到sd卡中,并从cocos2dx对其进行访问

when access this image from data/data will not accessible directly here save this image to sd card and the access it from cocos2dx

但是对于Android,必须使用getWritablePath函数获取可写路径并将此值解析为saveToFile函数,而SaveImageAdmobJNI(true);将调用本机方法,在本机方法中,您可以保存获取图像路径并将其保存到图库

but for android have to get writable path using getWritablePath function and parse this value to saveToFile function and the SaveImageAdmobJNI(true); will call native method ,in native method you can save take the image path and save it to gallery

注意::getWritablePath()-此函数将为您提供data-> data-> YOUR_PAKAGE

Note: getWritablePath() - this function will give you the path from data->data->YOUR_PAKAGE

随时提出疑问.

这篇关于cocos2dx将图像保存到Android画廊的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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