C ++中的像C#一样的代表 [英] C#-Like Delegates in C++

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问题描述

我对此事进行了一些研究,但尚未提出具体解决方案。我真的很想能够做到这一点:

I have done a bit of research on the matter but have not come to a concrete solution. I would really like to be able to do this:

    public delegate void VoidFloatCallback(float elapsedTime);
    public VoidFloatCallback OnEveryUpdate;
    public VoidFloatCallback OnNextUpdate;

    public virtual void Update(GameTime gameTime)
    {
        if (OnNextUpdate != null)
        {
            OnNextUpdate(gameTime);
            OnNextUpdate = null;
        }

        if (OnEveryUpdate != null)
        {
            OnEveryUpdate(gameTime);
        }

        this.OnUpdate(gameTime);
    }

但是当然是在C ++中。我发现只有一种解决方案可以为我提供这种功能。但此后已离线,但我在 http://codepad.org/WIVvFHv0 上进行了重新发布。我发现的解决方案的唯一问题是,它不是现代的C ++ 11代码,并且缺少lambda支持。

But in C++ of course. I have found only one solution that provides me with such a feature; but has since been taken offline but I reposted it here http://codepad.org/WIVvFHv0. The only issue with the solution I have found is that it isn't modern C++11 code and lacks lambda support.

我知道我可以使用

    std::function

但唯一的问题是它不支持运算符 + = -= == 。现在我已经考虑过要制作自己的事件类,并让

but the only issue with that is it does not support the operators "+=, -=, ==". Now I have thought about making my own Events class and having a

    vector<std::function>

有一些模板,但是我发现std :: function无法实现运算符 == ,所以我无法像C#那样使它看起来和感觉到。

with some templating but I found out that std::function does not implement the operator == so I couldn't make it look and feel like C# does.

无论如何,我的问题是:

Anyway, my question is this:

我想知道如何使用以下方法实现这样的事件系统: C ++ 11-甚至可能的话。甚至即使您知道实现支持多个侦听器的回调的更好/正确的方法(我也尽可能避免使用完整的Observer Pattern实现。)

I would to know how I can implement such an event system using C++11 -- or if it is even possible. Or even if you know of a better/proper way to implement Callbacks that support multiple listeners (I'd like to avoid a full blown Observer Pattern implementation if at all possible.)

更新#1

我对运营商的意图是:

    void some_func(float f) { /** do something with f **/ }
    void some_other_func(float f) { /** do something else with f **/ }
    OnNextUpdate += some_func();
    OnNextUpdate += some_other_func();

    OnNextUpdate(5.0f);
    // both some_func() and some_other_func() are called

    OnNextUpdate -= some_other_func();
    OnNextUpdate(5.0f);
    // only some_func() is called


推荐答案

C ++函数对象机制与C#方法完全不同。特别是,功能对象基于值而不是引用。在C ++中删除函数对象时可以识别的原因是,该函数对象具有标识,即,调用它们的对象和调用成员函数的标识。另外,在C ++中,不可能一次直接获取对象和成员函数的地址。

The C++ function object mechanism is quite different from the C# approach. In particular, function objects are based on values rather than on references. The reason function objects can be identified when removing them in C++ is that the function object have an identity, i.e., the object they are called on and the member function being called. Also, in C++ it isn't possible to directly take the address of an object and a member function at once.

要使代表系统能够删除函数,您可以创建类似于 std :: function< Signature> 的东西,但要使用多个函数,并且要求每个使用的函数都是 EqualityComparable 。以下是此类委托系统的简单实现以及示例实现,这些实现用于成员函数的绑定器看起来像。

To make a system of delegates work which allows removal of functions, you could create something similar to std::function<Signature> but using multiple functions and requiring that each of the used functions is EqualityComparable. Below is a simple implementation of such a delegate system together with an example implementation how a binder for member functions could look like. There are many obvious extension opportunities as this implementation is only intended as a demo.

#include <algorithm>
#include <iostream>
#include <memory>
#include <utility>
#include <vector>

template <typename Signature>
struct delegate;

template <typename... Args>
struct delegate<void(Args...)>
{
    struct base {
        virtual ~base() {}
        virtual bool do_cmp(base* other) = 0;
        virtual void do_call(Args... args) = 0;
    };
    template <typename T>
    struct call: base {
        T d_callback;
        template <typename S>
        call(S&& callback): d_callback(std::forward<S>(callback)) {}

        bool do_cmp(base* other) {
            call<T>* tmp = dynamic_cast<call<T>*>(other);
            return tmp && this->d_callback == tmp->d_callback;
        }
        void do_call(Args... args) {
            return this->d_callback(std::forward<Args>(args)...);
        }
    };
    std::vector<std::unique_ptr<base>> d_callbacks;

    delegate(delegate const&) = delete;
    void operator=(delegate const&) = delete;
public:
    delegate() {}
    template <typename T>
    delegate& operator+= (T&& callback) {
        this->d_callbacks.emplace_back(new call<T>(std::forward<T>(callback)));
        return *this;
    }
    template <typename T>
    delegate& operator-= (T&& callback) {
        call<T> tmp(std::forward<T>(callback));
        auto it = std::remove_if(this->d_callbacks.begin(),
                                 this->d_callbacks.end(),
                                 [&](std::unique_ptr<base>& other) {
                                     return tmp.do_cmp(other.get());
                                 });
        this->d_callbacks.erase(it, this->d_callbacks.end());
        return *this;
    }

    void operator()(Args... args) {
        for (auto& callback: this->d_callbacks) {
            callback->do_call(args...);
        }
    }
};

// ----------------------------------------------------------------------------

template <typename RC, typename Class, typename... Args>
class member_call {
    Class* d_object;
    RC (Class::*d_member)(Args...);
public:
    member_call(Class* object, RC (Class::*member)(Args...))
        : d_object(object)
        , d_member(member) {
    }
    RC operator()(Args... args) {
        return (this->d_object->*this->d_member)(std::forward<Args>(args)...);
    }
    bool operator== (member_call const& other) const {
        return this->d_object == other.d_object
            && this->d_member == other.d_member;
    }
    bool operator!= (member_call const& other) const {
        return !(*this == other);
    }
};

template <typename RC, typename Class, typename... Args>
member_call<RC, Class, Args...> mem_call(Class& object,
                                         RC     (Class::*member)(Args...)) {
    return member_call<RC, Class, Args...>(&object, member);
}

// ----------------------------------------------------------------------------

void f(char const* str) { std::cout << "f(" << str << ")\n"; }
void g(char const* str) { std::cout << "g(" << str << ")\n"; }
void h(char const* str) { std::cout << "h(" << str << ")\n"; }

// ----------------------------------------------------------------------------

struct foo
{
    int d_id;
    explicit foo(int id): d_id(id) {}
    void bar(char const* str) {
        std::cout << "foo(" << this->d_id << ")::bar(" << str << ")\n";
    }
    void cbs(char const* str) {
        std::cout << "foo(" << this->d_id << ")::cbs(" << str << ")\n";
    }
};

// ----------------------------------------------------------------------------

int main()
{
    delegate<void(char const*)> d0;

    foo f0(0);
    foo f1(1);

    d0 += f;
    d0 += g;
    d0 += g;
    d0 += h;
    d0 += mem_call(f0, &foo::bar);
    d0 += mem_call(f0, &foo::cbs);
    d0 += mem_call(f1, &foo::bar);
    d0 += mem_call(f1, &foo::cbs);
    d0("first call");
    d0 -= g;
    d0 -= mem_call(f0, &foo::cbs);
    d0 -= mem_call(f1, &foo::bar);
    d0("second call");
}

这篇关于C ++中的像C#一样的代表的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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