科学计算器的算法和提示 [英] Algorithm and Hint for Scientific Calculator
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问题描述
我有一个使用Java Swing的科学计算器项目。但是,我最终得出了错误的计算结果。示例:如果按钮:
I have a Scientific Calculator project using Java Swing. but, I ended up in wrong calculation. Example: If push button:
1然后+然后2然后*然后3然后答案是9,而不是7。
1 then + then 2 then * then 3 the answer is 9, not 7.
能否给我一个提示,我必须使用什么类?
Could you give me a hint, I must use what classes? And how about the algorithm to make it right answer?
谢谢
class Calculator{
public static void main(String[] args){
EventQueue.invokeLater(new Runnable(){
public void run(){
CalculatorFrame frame = new CalculatorFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
);
}
}
class CalculatorFrame extends JFrame{
public CalculatorFrame(){
setTitle("Calculator");
CalculatorPanel panel = new CalculatorPanel();
add(panel);
pack();
}
}
class CalculatorPanel extends JPanel{
public CalculatorPanel(){
setLayout(new BorderLayout());
result = 0;
lastCommand = "=";
start = true;
// add the display
display = new JButton("");
display.setEnabled(false);
add(display, BorderLayout.NORTH);
ActionListener insert = new InsertAction();
ActionListener command = new CommandAction();
// add the buttons in a x grid
panel = new JPanel();
panel.setLayout(new GridLayout(4,4 ));
addButton("7", insert);
addButton("8", insert);
addButton("9", insert);
addButton("/", command);
addButton("4", insert);
addButton("5", insert);
addButton("6", insert);
addButton("*", command);
addButton("1", insert);
addButton("2", insert);
addButton("3", insert);
addButton("-", command);
addButton("0", insert);
addButton(".", insert);
addButton("=", command);
addButton("+", command);
add(panel, BorderLayout.CENTER);
}
private void addButton(String label, ActionListener listener){
JButton button = new JButton(label);
button.addActionListener(listener);
panel.add(button);
}
private class InsertAction implements ActionListener{
public void actionPerformed(ActionEvent event){
String input = event.getActionCommand();
if (start){
display.setText("");
start = false;
}
display.setText(display.getText() + input);
}
}
private class CommandAction implements ActionListener{
public void actionPerformed(ActionEvent event) {
String command = event.getActionCommand();
if (start){
if (command.equals("-")){
display.setText(command);
start = false;
}
else lastCommand = command;
}
else{
calculate(Double.parseDouble(display.getText()));
lastCommand = command;
start = true;
}
}
}
public void calculate(double x){
if (lastCommand.equals("+")) result += x;
else if (lastCommand.equals("-")) result -= x;
else if (lastCommand.equals("*")) result *= x;
else if (lastCommand.equals("/")) result /= x;
else if (lastCommand.equals("=")) result = x;
display.setText("" + result);
}
private JButton display;
private JPanel panel;
private double result;
private String lastCommand;
private boolean start;
}
推荐答案
您还可以使用一些数学任务,并在JavaScript引擎中使用它来进行计算。更多信息此处。
You can also create String with some mathematical task and use it in JavaScript engine to calculate it. More info here.
// create a script engine manager
ScriptEngineManager factory = new ScriptEngineManager();
// create a JavaScript engine
ScriptEngine engine = factory.getEngineByName("JavaScript");
Double d=(Double)engine.eval("1 + 2 * 3");
System.out.println(d);
输出 7.0
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