如何在画布中提取图像的一部分并将其用作div的背景图像? [英] How do I extract a portion of an image in canvas and use it as background image for a div?
问题描述
这是我的代码的样子:
document.addEventListener('DOMContentLoaded', function () {
var canvas = document.querySelector('canvas');
var ctx = canvas.getContext("2d");
var imageData = ctx.getImageData(0, 0, 300, 300);
var tile = {
'id': 1,
'data': imageData,
'dataUrl': imageData.toDataUrl()
};
var div = document.createElement('div');
div.classList.add('tile');
grid.appendChild(div);
div.style.backgroundImage = ('url(' + tile.dataUrl + ')');
});
我正在尝试从(0,0)高度提取画布上图像的一部分宽度为300px,并将该imageData对象转换为dataUrl以用作div的背景。
I'm trying to extract portion of the image on canvas, from (0,0) with height and width 300px, and convert that imageData object into a dataUrl to be used as a background of a div.
我得到一个错误:imageData.toDataUrl()不是功能。我该如何实现?
I get an error: imageData.toDataUrl() is not a function. How can I achieve this?
预先感谢!
推荐答案
toDataURL
是一个 HTMLCanvasElement
方法,您必须从canvas元素本身调用它。
toDataURL
is an HTMLCanvasElement
method you have to call it from the canvas element itself.
您可以退回在将其大小更改为所需的画布后,将生成的imageData放到画布上,但是最简单的解决方案是使用第二个屏幕外画布,由于 context.drawImage
方法:
You could draw back your resulted imageData to the canvas after you changed its size to the wanted one, but the easiest solution is to use a second, off-screen canvas, where you will draw the first canvas thanks to the context.drawImage
method:
// The crop function
var crop = function(canvas, offsetX, offsetY, width, height, callback) {
// create an in-memory canvas
var buffer = document.createElement('canvas');
var b_ctx = buffer.getContext('2d');
// set its width/height to the required ones
buffer.width = width;
buffer.height = height;
// draw the main canvas on our buffer one
// drawImage(source, source_X, source_Y, source_Width, source_Height,
// dest_X, dest_Y, dest_Width, dest_Height)
b_ctx.drawImage(canvas, offsetX, offsetY, width, height,
0, 0, buffer.width, buffer.height);
// now call the callback with the dataURL of our buffer canvas
callback(buffer.toDataURL());
};
// #main canvas Part
var canvas = document.getElementById('main');
var img = new Image();
img.crossOrigin = "Anonymous";
img.onload = function() {
canvas.width = this.width;
canvas.height = this.height;
canvas.getContext('2d').drawImage(this, 0, 0);
// set a little timeout before calling our cropping thing
setTimeout(function() {
crop(canvas, 100, 70, 70, 70, callback)
}, 1000);
};
img.src = "https://dl.dropboxusercontent.com/s/1alt1303g9zpemd/UFBxY.png";
// what to do with the dataURL of our cropped image
var callback = function(dataURL) {
document.body.style.backgroundImage = 'url(' + dataURL + ')';
}
<canvas id="main" width="284" width="383"></canvas>
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