使用CanvasRenderer在three.js中绘制线条比WebGLRenderer线条更平滑 [英] Drawing lines in three.js using CanvasRenderer makes smoother lines than WebGLRenderer

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问题描述

Three.js的CanvasRenderer渲染线比WebGLRenderer平滑得多,这一直困扰着我。 WebGLRenderer似乎没有应用抗锯齿。

I've been stuck with an issue with three.js' CanvasRenderer rendering lines a lot smoother than the WebGLRenderer. It appears as if the WebGLRenderer doesn't apply antialiasing.

当我使用three.js画布-行- http://mrdoob.github.io/three.js/examples/canvas_lines.html ,我使用CanvasRenderer看到了这一点:

When I take the three.js canvas - lines - random example from http://mrdoob.github.io/three.js/examples/canvas_lines.html, I see this using the CanvasRenderer:

renderer = new THREE.CanvasRenderer();

renderer = new THREE.WebGLRenderer({antialias: true});

,我看到的是:

< img src = https://i.imgur.com/Kxtfe8R.png alt = WebGL>

如您所见,WebGL的质量明显较差。

As you can see, the WebGL clearly has inferior quality. What am I doing wrong?

推荐答案

renderer = new THREE.WebGLRenderer({antialias: true});

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