创建对象是否昂贵? [英] Is it expensive to create objects?

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问题描述

我刚刚重构了一个大致像这样的同事的代码...

I have just refactored a colleague's code that, roughly, looked like this...

public class Utility
  public void AddHistoryEntry(int userID, HistoryType Historytype, int companyID)
  {
    // Do something...
  }
  public void AddHistoryEntry(int userID, HistoryType historyType, int companyID, string notes)
  {
    // Do something...
  }
}

为此...

public class HistoryEntry
{
  public long UserID { get; private set; }
  public HistoryType HistoryType { get; private set; }
  public long CompanyID { get; set; }
  public string Notes { get; set; }

  public HistoryEntry(long userID, HistoryType historyType)
  {
    this.UserID = userID;
    this.HistoryType = historyType;
  }
}

public class Utility
{
  public void AddHistoryEntry(HistoryEntry entry)
  {
    // Do something...
  }
}

现在,这是更好的代码设计,是一个叔叔鲍勃最爱。但是,我的同事认为,每次我们要调用此方法时,更新对象的成本要高得多。

Now, this is much better code design and is an Uncle Bob favourite. However, my colleague argues that it is so much more expensive to new-up an object every time we want to call this method.

他正确吗?

进一步的说明


  • 实用程序类不存在。我只是想将这些方法放在一个类中,以供大家查看。实际上,它属于明智的选择。

  • Utility class doesn't exist. I just wanted to put the methods in a class for you all to see. In actuality it's in a sensible class.

实际上,原始代码中有5个AddHistoryEntry方法。所有这些都使用了很多int参数。重构的原因之一是 AddHistory(0,1,45,3); 并不能告诉您很多信息!

There were, in fact, 5 AddHistoryEntry methods in the original code. All of which took a lot of int parameters. One reason for the refactoring was that AddHistory(0, 1, 45, 3); doesn't really tell you much!

AddHistoryEntry不是从紧密循环中调用的,而是在整个应用程序中广泛使用的。

AddHistoryEntry is not called from a tight loop, but it is widely used throughout the application.

更正

我现在更新了代码示例,因为我对某些参数弄错了。

I've now updated the code examples as I had made a mistake with some of the parameters.

推荐答案

如果您同时在内存中有数百万个这些对象,则可能是正确的。但是,如果您不这样做,那么他将提出几乎可以肯定的争论点。始终先选择一个更好的设计,然后仅在不满足性能要求的情况下进行修改。

He might be correct if you have millions of these objects in memory simultaneously. But if you don't, then he's bringing up what is almost certainly a moot point. Always choose a better design first, and then modify it only if you're not meeting performance requirements.

这篇关于创建对象是否昂贵?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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