Unity3D - 哪个网络解决方案可供选择? [英] Unity3D - Which network solution to choose?

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问题描述

对于一个小规模的公司我会在所有可能的网络解决方案,看看哪一个将是最适合我们的团结的游戏来。到目前为止,我已经看到了遇到以下选项:

For a small-sized company I'm going over all possible network solutions to see which one would be best for our Unity games to come. So far I've seen come across the following options:

  • 统一网络
  • 光子云
  • TNET
  • UnityPark套房(宇联)
  • SmartFoxServer

我想听到的产品每个人的经验之上:

I would like to hear everybody's experience with the products above:

  • 是不是很容易实现?
  • 怎么样的支持?
  • 如何以及是否有记录?
  • 如何以及是否维护?
  • 是否有与连接的任何问题?
  • 什么是一般的优点和缺点是什么?
  • 在什么样的游戏,你使用它?

我所知道的最好的解决方案往往取决于有关项目。然而作为一个公司,要与所有的游戏之一的网络解决方案,可以节省大量的时间对新产品的学习。

I know the best solution often depends on the concerned project. However as a company, going with one network solution for all games can save a lot of time on the learning of new products.

推荐答案

我已经使用了光子云和网络的统一......

I've used the Photon Cloud and Network Unity ...

两个的实施是非常相似,并易于使用。 是有据可查的,这两个。 我使用它们,无论是FPS风格的游戏。 打法是沉重的,3D模型,许多颗粒。

Implementation of the two is very similar and easy to use. Is well documented, the two. I'm using them, both for FPS style games. The style of play is heavy, 3D models, many particles.

光子云:在游戏中FPS风格已经滞后,但是,只有用免费的版本,或许与付费版本比较好

Photon Cloud: In game FPS style have lag, however, only used the free version, perhaps with the paid version is better.

链接: http://doc.exitgames.com/photon-cloud / PUNOverview /#猫教程

统一网络:我没有使用外部服务器,并运行良好,但有一些球员......有许多相当长的一段滞后

Unity Network: I did not use external servers, and worked well, but with a few players ... with many for quite some lag.

链接: http://docs.unity3d.com/Documentation/Manual/NetworkedMultiplayer。 HTML

我建议这两个,但根据游戏的复杂性,可能需要投入资金在服务器或支付计划。

I recommend these two, but depending on the complexity of the game may need to invest money on servers or paid plans.

如果您有外部服务器,我推荐网络统一,否则我建议光子Clound。

If you have server external, I recommend Network Unity, otherwise I recommend Photon Clound.

不过,我觉得对于不太复杂的游戏都是免费的版本将更好地服务。

But I think for less complex games free version will serve well.

希望这有助于!

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