播放NSSound两次 [英] Play NSSound two times
本文介绍了播放NSSound两次的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
除了要短于10秒,我想播放NSSound两次,然后我要等到10秒结束后再开始第二个。
I want to play a NSSound two times except its shorter than 10sec then i want to wait until the 10sec are done and then start the second one.
但是我
NSString *resourcePath = [[NSBundle mainBundle] pathForResource:@"MessageArrived" ofType:@"wav"];
NSSound *sound = [[NSSound alloc] initWithContentsOfFile:resourcePath byReference:YES];
[sound play] //It plays the fist time
[sound play] //I get the following Error and it doesn't play a secont time
/*malloc: *** auto malloc[498]: error: GC operation on unregistered thread. Thread registered implicitly. Break on auto_zone_thread_registration_error() to debug.*/
有人可以告诉我此错误的原因是什么?
我该如何处理?
Can someone tell me whats the reason for this error? How can I handle this?
还有另一种方法吗?
推荐答案
因此,在搜寻并尝试修复它之后,我为我的问题找到了解决方案...
So after a loot of searching and trying to fix it I got the solution for my problem...
NSSound *sound = [NSSound soundNamed:@"MessageArrived"];
BOOL res = [sound play];
NSLog(@"%d", res);
[NSThread detachNewThreadSelector:@selector(playSecondSound:) toTarget:self withObject:sound];
-(void)playSecondSound:(NSSound*)sound
{
[NSThread sleepForTimeInterval:10-[sound duration]];
[sound stop];
BOOL res = [sound play];
NSLog(@"%d", res);
}
我发现,即使声音结束,我也必须打电话[声音停止],然后再开始第二次。
I found out that even when the sound has finished I have to call [sound stop] before starting the second.
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