在obj-c中连续按下按钮时如何重复执行动作 [英] How to repeatedly perform an action when a button is continuously pressed in obj-c
问题描述
我有四个简单的方法,四个按钮和一个对象。
I've got four simple methods, four buttons and one object.
- (IBAction)left:(id)sender{
object.center = CGPointMake(object.center.x - 5, object.center.y);
}
- (IBAction)right:(id)sender{
object.center = CGPointMake(object.center.x + 5, object.center.y);
}
- (IBAction)down:(id)sender{
object.center = CGPointMake(object.center.x, object.center.y + 5);
}
- (IBAction)up:(id)sender{
object.center = CGPointMake(object.center.x, object.center.y - 5);
}
当我按下一个按钮时,该方法执行一次。连续按下该按钮时,它是相同的。
该怎么办,以便当我连续按下按钮时,我的对象不断向左移动?
When I press a button, the method is executed once. When the button is pressed continuously it's the same. What do I have to do so that when I press the button continuously my object keep moving to the left?
推荐答案
正如@Maudicus所说,您可能需要使用 NSTimer
s进行某些操作,以获取连续的按钮按下触发。我要使用的示例是在屏幕上移动对象(因为无论如何都想这样做)。我使用了分级移动,因为我不知道您是否正在编写基于网格的游戏,因此需要精确的5像素移动。只需切出所有stepSize代码,然后将其设置为5即可。
As @Maudicus said, you probably need to do something with NSTimer
s to get a continuous button press triggering. The example I'm going to use is moving an object on screen (since you want to do that anyway). I've used graded moving because I have no idea whether you are writing a grid-based game and so need exactly 5 pixels of movement. Just cut out all of the stepSize code and set it to 5 if that's what you do.
-
编写一个计时器回调函数检查是否设置了
BOOL
,如果设置了则继续触发自身:
Write a timer callback function which checks whether a
BOOL
is set and if so keeps triggering itself:
- (void)moveObjectLeft:(NSTimer *)timer
{
// check the total move offset and/or the X location of the object here
// if the object can't be moved further left then invalidate the timer
// you don't need to check whether the button is still being pressed
//[timer invalidate];
//return;
// the object moves gradually faster as you hold the button down for longer
NSNumber *moveOffset = (NSNumber *)[timer userInfo];
NSUInteger stepSize = 1;
if(moveOffset >= 40)
stepSize = 10;
else if(moveOffset >= 15)
stepSize = 5;
else if(moveOffset >= 5)
stepSize = 2;
// move the object
object.center = CGPointMake(object.center.x - stepSize, object.center.y);
// store the new total move offset for this press
moveOffset += stepSize;
[timer setUserInfo:moveOffset];
}
在当前类中创建一个计时器属性 .h
:
@property (nonatomic, retain) NSTimer *moveTimer;
在您的 .m
:
@synthesize moveTimer;
在按下按钮时创建计时器对象。在 touchesBegan:withEvent:
中执行此操作并检查它是否为Touch Down事件,或者将Interface Builder中的Touch Down事件连接到 IBAction
方法。
Create your timer object when the button is pressed. Either do this in touchesBegan:withEvent:
and check it's a Touch Down event, or connect the Touch Down event in Interface Builder to an IBAction
method.
NSNumber *moveOffset = [NSNumber numberWithUnsignedInt:0];
self.moveTimer =
[NSTimer
scheduledTimerWithTimeInterval:0.2
target:self
selector:@selector(moveObject:)
userInfo:moveOffset
repeats:YES];
释放按钮时(再次使用上述方法之一, touchesEnded:withEvent:
进行内部触摸甚至可能进行外部触摸,或者在这两个事件上使用另一个 IBAction
),均无效外部计时器:
When the button is released (using one of the above methods again, touchesEnded:withEvent:
for a Touch Up Inside or probably even a Touch Up Outside, or another IBAction
on both of those events), invalidate the timer externally:
[self.moveTimer invalidate];
self.moveTimer = nil;
这篇关于在obj-c中连续按下按钮时如何重复执行动作的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!