通过引用或值初始化的C#容器? [英] C# containers initialized by reference or value?
问题描述
我对C ++很有经验,但是对C#有点新知识。
将对象添加到容器时,它们是通过引用还是通过值传递的? / p>
也就是说,如果我这样做:
myClass m = new myClass(0); //假设该类仅包含一个int
List< myClass> myList =新列表< myClass>(1);
myList.Add(m);
myList [0] + = 1;
Console.WriteLine(m);
Console.WriteLine(myList [0]);
结果将是:
0
1
还是会
1
1
?
如果是前者,那我怎样才能做到后者呢?我的第一个直觉是做类似
myClass ref mref = m的事情;
Console.WriteLine(mref);
但这似乎不是有效的语法。
该值按值传递给 Add
方法;但是,如果传递引用类型(类始终是引用类型),则该值本身就是引用。因此,问题不只是值是通过值传递还是通过引用传递,而是类型是值类型还是引用类型。
class MyClass
{
public int Number {get;组; }
}
通过此声明,我们得到:
MyClass m = new MyClass();
List< MyClass> myList = new List< MyClass>();
myList.Add(m);
myList [0] .Number + = 1;
Console.WriteLine(myList [0] .Number); //显示1个
Console.WriteLine(m.Number); //显示1
myList [0]。数字+ = 1;
Console.WriteLine(myList [0] .Number); //显示2个
Console.WriteLine(m.Number); //显示2
请注意,这不适用于结构
,因为 myList [0]
返回的值将是存储在列表中的值的副本。 + = 1
只会增加此临时副本的 Number
属性,因此除了消耗一些属性外没有其他效果处理器周期。因此,最好只创建不可变的结构。
如果要直接显示对象,请覆盖 ToString
class MyClass
{
public int Number {得到;组; }
公共替代字符串ToString()
{
return Number.ToString();
}
}
现在,您可以写
myList [0]。数字+ = 1;
Console.WriteLine(myList [0]);
Console.WriteLine(m);
您甚至可以制作 myList [0] + = 1
与运算符重载一起使用。在 MyClass
中声明
公共静态MyClass运算符+(MyClass m,int i)
{
m.Number + = i;
return m;
}
但这有点奇怪,除非您的班级代表一个数字,但是在在这种情况下,将首选不可变的 struct
,因为通常将数字视为不可变的值类型。
公共静态MyStruct运算符+(MyStruct m,int i)
{
返回new MyStruct(m.Number + i);
}
I'm experienced with C++, but a little new to C#.
When you add objects to a container, are they passed by reference or by value?
That is, if I do this:
myClass m = new myClass(0); //Assume the class just holds an int
List<myClass> myList = new List<myClass>(1);
myList.Add(m);
myList[0] += 1;
Console.WriteLine(m);
Console.WriteLine(myList[0]);
Will the result be:
0
1
or will it be
1
1
?
If the former, then how can get I make it do the latter? My first instinct was to do something like
myClass ref mref = m;
Console.WriteLine(mref);
But this doesn't seem to be valid syntax.
The value is passed by value to the Add
method; however, if you pass a reference type (a class is always a reference type), then the value itself is a reference. So the question is not so much whether the value is passed by value or by reference, but if the type is a value type or a reference type.
class MyClass
{
public int Number { get; set; }
}
With this declaration, we get:
MyClass m = new MyClass();
List<MyClass> myList = new List<MyClass>();
myList.Add(m);
myList[0].Number += 1;
Console.WriteLine(myList[0].Number); // Displays 1
Console.WriteLine(m.Number); // Displays 1
myList[0].Number += 1;
Console.WriteLine(myList[0].Number); // Displays 2
Console.WriteLine(m.Number); // Displays 2
Note that this would not work with a struct
, because the value returned by myList[0]
would be a copy of the value stored in the list. The += 1
would only increment the Number
property of this temporary copy and thus have no other effect than consuming a few processor cycles. Therefore it is a good advice to create only immutable structs.
If you want to display the object directly, override ToString
class MyClass
{
public int Number { get; set; }
public override string ToString()
{
return Number.ToString();
}
}
Now, you can write
myList[0].Number += 1;
Console.WriteLine(myList[0]);
Console.WriteLine(m);
You could even make myList[0] += 1
work with an operator overload. In MyClass
declare
public static MyClass operator +(MyClass m, int i)
{
m.Number += i;
return m;
}
But this is a bit weird, unless your class represents a number, but in that case an immutable struct
would be preferred, as numbers are generally perceived as immutable value types.
public static MyStruct operator +(MyStruct m, int i)
{
return new MyStruct(m.Number + i);
}
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