指向旋转的CGRect内部 [英] Point inside a rotated CGRect
问题描述
您如何正确确定点是否在旋转的CGRect /框架内?
How would you properly determine if a point is inside a rotated CGRect/frame?
框架与Core Graphics一起旋转。
The frame is rotated with Core Graphics.
到目前为止,我已经找到一种算法来计算点是否在三角形内,但这并不是我所需要的。
So far I've found an algorithm that calculates if a point is inside a triangle, but that's not quite what I need.
框架旋转是一个带有一些子视图的常规UIView。
The frame being rotated is a regular UIView with a few subviews.
推荐答案
让我们假设您使用 transform
属性以旋转视图:
Let's imagine that you use transform
property to rotate a view:
self.sampleView.transform = CGAffineTransformMakeRotation(M_PI_2 / 3.0);
如果您有手势识别器,例如,您可以查看用户是否在该位置点击在旋转视图中使用 locationInView
,它会自动为您考虑旋转:
If you then have a gesture recognizer, for example, you can see if the user tapped in that location using locationInView
with the rotated view, and it automatically factors in the rotation for you:
- (void)handleTap:(UITapGestureRecognizer *)gesture
{
CGPoint location = [gesture locationInView:self.sampleView];
if (CGRectContainsPoint(self.sampleView.bounds, location))
NSLog(@"Yes");
else
NSLog(@"No");
}
或者您可以使用 convertPoint
:
- (void)handleTap:(UITapGestureRecognizer *)gesture
{
CGPoint locationInMainView = [gesture locationInView:self.view];
CGPoint locationInSampleView = [self.sampleView convertPoint:locationInMainView fromView:self.view];
if (CGRectContainsPoint(self.sampleView.bounds, locationInSampleView))
NSLog(@"Yes");
else
NSLog(@"No");
}
convertPoint
方法显然,不需要在手势识别器中使用它,而是可以在任何上下文中使用它。但是希望这可以说明该技术。
The convertPoint
method obviously doesn't need to be used in a gesture recognizer, but rather it can be used in any context. But hopefully this illustrates the technique.
这篇关于指向旋转的CGRect内部的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!