如何从onTick方法中清除CountDownTimer? [英] How to clear CountDownTimer from onTick method?

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问题描述

我已经在Android应用程序中实现了计时器功能,我可以通过调用 timerObject.cancel()从其他本地方法完成计时器。

I have implemented the timer functionality in android app, I able to finish the timer from other local methods by calling timerObject.cancel() . Its working perfectly.

但是当我尝试在 onTick()方法中针对特定条件调用相同代码时,我是无法取消计时器,它一直持续到计时器时间结束。

But when I tried to call same in onTick() method for specific condition, i am not able to cancel the timer, it last till the timer time ends.

我如何取消计时器?

推荐答案

AFAIK您不能这样做

AFAIK You can not do that

但是Android CountDownTimer类有Drop-in替代品,但是您可以

But there is Drop-in alternative for the Android CountDownTimer class, but which you can cancel from within onTick.

在这里

/*
 * Copyright (C) 2008 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package alt.android.os;

import android.util.Log;
import android.os.Handler;
import android.os.SystemClock;
import android.os.Message;

/**
 * Schedule a countdown until a time in the future, with
 * regular notifications on intervals along the way.
 *
 * Example of showing a 30 second countdown in a text field:
 *
 * <pre class="prettyprint">
 * new CountdownTimer(30000, 1000) {
 *
 * public void onTick(long millisUntilFinished) {
 * mTextField.setText("seconds remaining: " + millisUntilFinished / 1000);
 * }
 *
 * public void onFinish() {
 * mTextField.setText("done!");
 * }
 * }.start();
 * </pre>
 *
 * The calls to {@link #onTick(long)} are synchronized to this object so that
 * one call to {@link #onTick(long)} won't ever occur before the previous
 * callback is complete. This is only relevant when the implementation of
 * {@link #onTick(long)} takes an amount of time to execute that is significant
 * compared to the countdown interval.
 */
public abstract class CountDownTimer {

    /**
     * Millis since epoch when alarm should stop.
     */
    private final long mMillisInFuture;

    /**
     * The interval in millis that the user receives callbacks
     */
    private final long mCountdownInterval;

    private long mStopTimeInFuture;

    private boolean mCancelled = false;

    /**
     * @param millisInFuture The number of millis in the future from the call
     * to {@link #start()} until the countdown is done and {@link #onFinish()}
     * is called.
     * @param countDownInterval The interval along the way to receive
     * {@link #onTick(long)} callbacks.
     */
    public CountDownTimer(long millisInFuture, long countDownInterval) {
        mMillisInFuture = millisInFuture;
        mCountdownInterval = countDownInterval;
    }

    /**
     * Cancel the countdown.
     *
     * Do not call it from inside CountDownTimer threads
     */
    public final void cancel() {
        mHandler.removeMessages(MSG);
        mCancelled = true;
    }

    /**
     * Start the countdown.
     */
    public synchronized final CountDownTimer start() {
        if (mMillisInFuture <= 0) {
            onFinish();
            return this;
        }
        mStopTimeInFuture = SystemClock.elapsedRealtime() + mMillisInFuture;
        mHandler.sendMessage(mHandler.obtainMessage(MSG));
        mCancelled = false;
        return this;
    }


    /**
     * Callback fired on regular interval.
     * @param millisUntilFinished The amount of time until finished.
     */
    public abstract void onTick(long millisUntilFinished);

    /**
     * Callback fired when the time is up.
     */
    public abstract void onFinish();


    private static final int MSG = 1;


    // handles counting down
    private Handler mHandler = new Handler() {

        @Override
        public void handleMessage(Message msg) {

            synchronized(CountDownTimer.this) {
                final long millisLeft = mStopTimeInFuture - SystemClock.elapsedRealtime();

                if (millisLeft <= 0) {
                    onFinish();
                } else if (millisLeft < mCountdownInterval) {
                    // no tick, just delay until done
                    sendMessageDelayed(obtainMessage(MSG), millisLeft);
                } else {
                    long lastTickStart = SystemClock.elapsedRealtime();
                    onTick(millisLeft);

                    // take into account user's onTick taking time to execute
                    long delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime();

                    // special case: user's onTick took more than interval to
                    // complete, skip to next interval
                    while (delay < 0) delay += mCountdownInterval;

                    if (!mCancelled) {
                        sendMessageDelayed(obtainMessage(MSG), delay);
                    }
                }
            }
        }
    };
}

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