setState()如何重建子窗口小部件? [英] How does setState() rebuild child widgets?
问题描述
我只需要了解在调用setState()时,抖动的有状态小部件如何构建其有状态的子级。请查看下面的代码。
I just need some idea on how flutter stateful widgets build their stateful children when setState() is invoked. Please look at the code below.
class MyStatefulWidget extends StatefulWidget {
MyStatefulWidget({Key key}) : super(key: key);
@override
_MyStatefulWidgetState createState() => _MyStatefulWidgetState();
}
class _MyStatefulWidgetState extends State<MyStatefulWidget> {
Widget build(BuildContext context) {
print("Parent build method invoked");
return Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
StatefulChild(), // Keeping this line gives the output 1
statefulChild, // Keeping this line gives the output 2
RaisedButton(
child: Text('Click me'),
onPressed: () {
setState(() {});
},
)
],
),
),
);
}
StatefulChild statefulChild = StatefulChild();
}
class StatefulChild extends StatefulWidget {
StatefulChildState createState() => StatefulChildState();
}
class StatefulChildState extends State<StatefulChild> {
@override
Widget build(BuildContext context) {
print("Child00 build method invoked");
return Container();
}
}
按下RaisedButton时,
When the RaisedButton is pressed,
输出1 //仅保留 StatefulChild()
,
I/flutter ( 2903): Parent build method invoked
I/flutter ( 2903): Child00 build method invoked
输出2 //仅保留 statefulChild
,
I/flutter ( 2903): Parent build method invoked
什么是这里有区别吗?引擎盖下会发生什么?
What is the difference here? What happens under the hood? Detailed explanation is much appreciated.
推荐答案
重建小部件树时,Flutter使用 == 进行比较code>
build
方法返回的先前和新的小部件。
When the widget tree rebuilds, Flutter compares using ==
the previous and new widget returned by the build
method.
其中有两种情况情况:
-
==
为false
。在这种情况下,Flutter将比较runtimeType
&键
来了解是否应保留前一个小部件的状态。然后Flutter在该小部件上调用build
==
isfalse
. In that case, Flutter will compare theruntimeType
&key
to know if the state of the previous widget should be preserved. Then Flutter callsbuild
on that widget
==
为 true
。在这种情况下,Flutter中止了窗口小部件树的构建(也称为 build
)。
==
is true
. In which case, Flutter aborts the building of the widget tree (aka won't call build
).
由于小部件的不可变性,因此可以进行优化。
This is an optimization possible thanks to the immutability of widgets.
由于小部件是不可变的,如果 ==
尚未更改,则意味着没有任何更新。因此Flutter可以安全地对其进行优化。
Since widgets are immutable, if ==
haven't changed then it means that there's nothing to update. Flutter can therefore safely optimize that.
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