可以用Dart / Flutter绘制图像吗? [英] Is it possible to draw an image with Dart/Flutter?

查看:104
本文介绍了可以用Dart / Flutter绘制图像吗?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在寻找从Flutter应用程序中生成图像(jpeg或png)的路径。图像将由圆圈,线条,文本等组成。



似乎确实存在一种使用画布在屏幕上绘画的方法( https://docs.flutter.io/flutter/dart-ui/Canvas/Canvas.html ),但是在创建可以在应用程序内部显示或发送/使用的图像方面似乎并不等效。



是否有飞镖可用于绘制图像的库?考虑到潜在的skia框架,这似乎是可能的。在Dart-html程序包中有一个CanvasRenderingContext2D。



编辑:开始以下工作(按照Richard的建议):

  import'package:flutter / material.dart'; 
import‘package:path_provider / path_provider.dart’;
导入 dart:ui;
导入 dart:typed_data;
导入 dart:async;
导入 dart:io;

void main()=> runApp(new MyApp());

类MyApp扩展了StatelessWidget {
//此小部件是应用程序的根。
@override
小部件构建(BuildContext上下文){
返回新的MaterialApp(
标题: Flutter Demo,
主题:新的ThemeData(
primarySwatch :Colors.blue,
),
home:new MyHomePage(title:'Flutter Demo Home Page'),
);
}
}

类MyHomePage扩展了StatefulWidget {
MyHomePage({Key key,this.title}):super(key:key);
最终字符串标题;

@override
_MyHomePageState createState()=>新的_MyHomePageState();
}

类_MyHomePageState扩展State< MyHomePage> {
Image _image;

@override
void initState(){
super.initState();
_image =新的Image.network(
’https://www.google.com/images/branding/googlelogo/2x/googlelogo_color_120x44dp.png’,
);
}

Future< String> get _localPath async {
最终目录=
等待getApplicationDocumentsDirectory(); //从path_provider包
返回directory.path;
}

Future< File>得到_localFile异步{
最终路径=等待_localPath;
返回新文件( $ path / tempImage.png);
}

Future< File> writeImage(ByteData pngBytes)异步{
最终文件=等待_localFile;
//写入文件
file.writeAsBytes(pngBytes.buffer.asUint8List());
返回文件;
}

_generateImage(){
_generate()。then((val)=> setState((){
_image = val;
}));
}

Future< Image> _generate()异步{
PictureRecorder记录器= new PictureRecorder();
Canvas c = new Canvas(recorder);
var rect = new Rect.fromLTWH(0.0,0.0,100.0,100.0);
c.clipRect(rect);

最终绘画= new Paint();
paint.strokeWidth = 2.0;
paint.color = const Color(0xFF333333);
paint.style = PaintingStyle.fill;

最终偏移量=新偏移量(50.0,50.0);
c.drawCircle(offset,40.0,paint);
var picture = recorder.endRecording();

最终pngBytes =
等待picture.toImage(100,100).toByteData(format:ImageByteFormat.png);

//目标#1。用生成的图像更新_image。
var image = Image.memory(pngBytes.buffer.asUint8List());
返回图片;

//新Image.memory(pngBytes.buffer.asUint8List());
// _image = new Image.network(
//'https://github.com/flutter/website/blob/master/_includes/code/layout/lakes/images/lake.jpg吗? raw = true',
//);

//目标#2。将映像写入文件系统。
// writeImage(pngBytes);
//制作一个临时文件(请参见SO上的其他内容)并writeAsBytes(pngBytes.buffer.asUInt8List())
}

@override
小部件build(BuildContext context){
return new Scaffold(
appBar:new AppBar(
title:new Text(widget.title),
),
body:new Center(
子级:new Column(
mainAxisAlignment:MainAxisAlignment.center,
子级:< Widget> [
_image,
],
),
),
floatActionButton:新的FloatingActionButton(
onPressed:_generateImage,
工具提示:'Generate',
子级:new Icon(Icons.add),
),
);
}
}


解决方案

PictureRecorder 可让您创建Canvas,使用Canvas绘制方法并提供 endRecording()返回图片。您可以将此图片绘制到其他场景或画布上,或使用 .toImage(width,height).toByteData(format)将其转换为PNG(或原始格式-jpeg是'

例如:

  import'dart: ui'; 
导入 dart:typed_data;
....
PictureRecorder记录器= new PictureRecorder();
Canvas c = new Canvas(recorder);
c.drawPaint(paint); //等
图片p = records.endRecording();
ByteData pngBytes =
等待p.toImage(100,100).toByteData(format:ImageByteFormat.png);

请确保您的拍打水平为0.4.4,否则您可能没有 format 参数可用。



虽然看到了您的修改,但我怀疑您确实在寻找 CustomPainter ,其中的小部件会为您提供可以在其上绘制的画布。这是一个来自类似问题的示例


I'm looking to find a path to generating an image (jpeg or png) from within a flutter application. The image would be composed of circles, lines, text etc.

There does appear to be a means of drawing to the screen using a canvas (https://docs.flutter.io/flutter/dart-ui/Canvas/Canvas.html), however there doesn't appear to be the equivalent for creating an image that could be presented within or sent/used outside the application.

Is there any dart library available for drawing an image? It would seem that it possible given the underlying skia framework. In the Dart-html package there is a CanvasRenderingContext2D.

Edit: Getting something like the following working (as per Richard's suggestions) would be a start:

import 'package:flutter/material.dart';
import 'package:path_provider/path_provider.dart';
import 'dart:ui';
import 'dart:typed_data';
import 'dart:async';
import 'dart:io';

void main() => runApp(new MyApp());

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return new MaterialApp(
      title: 'Flutter Demo',
      theme: new ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: new MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);
  final String title;

  @override
  _MyHomePageState createState() => new _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  Image _image;

  @override
  void initState() {
    super.initState();
    _image = new Image.network(
      'https://www.google.com/images/branding/googlelogo/2x/googlelogo_color_120x44dp.png',
    );
  }

  Future<String> get _localPath async {
    final directory =
        await getApplicationDocumentsDirectory(); //From path_provider package
    return directory.path;
  }

  Future<File> get _localFile async {
    final path = await _localPath;
    return new File('$path/tempImage.png');
  }

  Future<File> writeImage(ByteData pngBytes) async {
    final file = await _localFile;
    // Write the file
    file.writeAsBytes(pngBytes.buffer.asUint8List());
    return file;
  }

  _generateImage() {
    _generate().then((val) => setState(() {
          _image = val;
        }));
  }

  Future<Image> _generate() async {
    PictureRecorder recorder = new PictureRecorder();
    Canvas c = new Canvas(recorder);
    var rect = new Rect.fromLTWH(0.0, 0.0, 100.0, 100.0);
    c.clipRect(rect);

    final paint = new Paint();
    paint.strokeWidth = 2.0;
    paint.color = const Color(0xFF333333);
    paint.style = PaintingStyle.fill;

    final offset = new Offset(50.0, 50.0);
    c.drawCircle(offset, 40.0, paint);
    var picture = recorder.endRecording();

    final pngBytes =
        await picture.toImage(100, 100).toByteData(format: ImageByteFormat.png);

    //Aim #1. Upade _image with generated image.
    var image = Image.memory(pngBytes.buffer.asUint8List());
    return image;

    //new Image.memory(pngBytes.buffer.asUint8List());
    // _image = new Image.network(
    //   'https://github.com/flutter/website/blob/master/_includes/code/layout/lakes/images/lake.jpg?raw=true',
    // );

    //Aim #2. Write image to file system.
    //writeImage(pngBytes);
    //Make a temporary file (see elsewhere on SO) and writeAsBytes(pngBytes.buffer.asUInt8List())
  }

  @override
  Widget build(BuildContext context) {
    return new Scaffold(
      appBar: new AppBar(
        title: new Text(widget.title),
      ),
      body: new Center(
        child: new Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            _image,
          ],
        ),
      ),
      floatingActionButton: new FloatingActionButton(
        onPressed: _generateImage,
        tooltip: 'Generate',
        child: new Icon(Icons.add),
      ),
    );
  }
}

解决方案

PictureRecorder lets you create a Canvas, use the Canvas drawing methods and provides endRecording() returning a Picture. You can draw this Picture to other Scenes or Canvases, or use .toImage(width, height).toByteData(format) to convert it to PNG (or raw - jpeg isn't supported).

For example:

import 'dart:ui';
import 'dart:typed_data';
....
  PictureRecorder recorder = new PictureRecorder();
  Canvas c = new Canvas(recorder);
  c.drawPaint(paint); // etc
  Picture p = recorder.endRecording();
  ByteData pngBytes =
      await p.toImage(100, 100).toByteData(format: ImageByteFormat.png);

Make sure that you are on flutter 0.4.4, otherwise you may not have the format parameter available.

Having seen your edit, though, I suspect you are really looking for CustomPainter where a Widget gives you a Canvas on which you can draw. Here's an example from a similar question.

这篇关于可以用Dart / Flutter绘制图像吗?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆