RenderFlex底部溢出了无限像素 [英] A RenderFlex overflowed by Infinity pixels on the bottom

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本文介绍了RenderFlex底部溢出了无限像素的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我有一个非常简单的控件,试图显示带有两个TextField的DrodownButton。当应用程序在模拟器中运行时,出现错误消息 BOTTOM OVERFLOWED BY Infinity PIXELS。堆栈跟踪提示了该问题,并向我指出了一些相关文档,但是对于Flutter来说还是很新的东西,我不确定需要更改什么。我已经根据有关类似错误的问题尝试了所有建议,但没有任何运气。

I have a very simple control where I am trying to show a DrodownButton with a couple of TextFields. When the app runs in the emulator, I get an error saying "BOTTOM OVERFLOWED BY Infinity PIXELS". The stack trace hints at the issue and points me some relevant documentation, but being very new to Flutter, I'm not sure what needs to change. I have tried all the suggestions based on looking at questions about similar errors, but have not had any luck.

I/flutter (10708): ══╡ EXCEPTION CAUGHT BY RENDERING LIBRARY ╞═════════════════════════════════════════════════════════
I/flutter (10708): The following assertion was thrown during performLayout():
I/flutter (10708): RenderIndexedStack object was given an infinite size during layout.
I/flutter (10708): This probably means that it is a render object that tries to be as big as possible, but it was put
I/flutter (10708): inside another render object that allows its children to pick their own size.
I/flutter (10708): The nearest ancestor providing an unbounded width constraint is:
I/flutter (10708):   RenderFlex#1d3ef relayoutBoundary=up7 NEEDS-LAYOUT NEEDS-PAINT
I/flutter (10708):   creator: Row ← Padding ← Container ← DefaultTextStyle ← Stack ← Listener ← _GestureSemantics ←
I/flutter (10708):   RawGestureDetector ← GestureDetector ← Semantics ← DropdownButton<String> ← Column ← ⋯
I/flutter (10708):   parentData: offset=Offset(0.0, 0.0) (can use size)
I/flutter (10708):   constraints: BoxConstraints(0.0<=w<=391.4, 0.0<=h<=Infinity)
I/flutter (10708):   size: MISSING
I/flutter (10708):   direction: horizontal
I/flutter (10708):   mainAxisAlignment: spaceBetween
I/flutter (10708):   mainAxisSize: min
I/flutter (10708):   crossAxisAlignment: center
I/flutter (10708):   textDirection: ltr
I/flutter (10708):   verticalDirection: down
I/flutter (10708): The nearest ancestor providing an unbounded height constraint is:
I/flutter (10708):   RenderFlex#bb3f8 relayoutBoundary=up1 NEEDS-LAYOUT NEEDS-PAINT
I/flutter (10708):   creator: Column ← MediaQuery ← LayoutId-[<_ScaffoldSlot.body>] ← CustomMultiChildLayout ←
I/flutter (10708):   AnimatedBuilder ← DefaultTextStyle ← AnimatedDefaultTextStyle ← _InkFeatures-[GlobalKey#6a13f ink
I/flutter (10708):   renderer] ← NotificationListener<LayoutChangedNotification> ← PhysicalModel ←
I/flutter (10708):   AnimatedPhysicalModel ← Material ← ⋯
I/flutter (10708):   parentData: offset=Offset(0.0, 0.0); id=_ScaffoldSlot.body (can use size)
I/flutter (10708):   constraints: BoxConstraints(0.0<=w<=391.4, 0.0<=h<=659.9)
I/flutter (10708):   size: MISSING
I/flutter (10708):   direction: vertical
I/flutter (10708):   mainAxisAlignment: start
I/flutter (10708):   mainAxisSize: max
I/flutter (10708):   crossAxisAlignment: center
I/flutter (10708):   verticalDirection: down
I/flutter (10708): The constraints that applied to the RenderIndexedStack were:
I/flutter (10708):   BoxConstraints(unconstrained)
I/flutter (10708): The exact size it was given was:
I/flutter (10708):   Size(Infinity, Infinity)
I/flutter (10708): See https://flutter.io/layout/ for more information.

这里的代码为简洁起见删除了TextField,因为出现或不出现错误。

The code here has has the TextFields removed for brevity as the error occurs with or without them.

import 'package:flutter/material.dart';
import 'package:todo_app/model/todo.dart';
import 'package:todo_app/util/dbhelper.dart';
import 'package:intl/intl.dart';

class TodoDetail extends StatefulWidget {
  Todo todo;
  TodoDetail(Todo todo) {
    this.todo = todo;
    debugPrint("called ctor with " + todo.title + "!!");
  }

  @override
  State<StatefulWidget> createState() => TodoDetailState(todo);
}

class TodoDetailState extends State {
  final Todo todo;
  TodoDetailState(this.todo);

  final _priorites = ["High, Medium", "Low"];
  String _priority = "Low";
  TextEditingController titleController = TextEditingController();
  TextEditingController descriptionController = TextEditingController();

  @override
  Widget build(BuildContext context) {
    titleController.text = todo.title;
    descriptionController.text = todo.description;
    TextStyle textStyle = Theme.of(context).textTheme.title;

    return Padding(
        padding: EdgeInsets.only(top: 35, right: 10, left: 10),
        child: Scaffold(
            appBar: AppBar(
              automaticallyImplyLeading: false,
              title: Text('Add New'), //todo.title
            ),
            body: Column(children: <Widget>[
              DropdownButton<String>(
                  isExpanded: true,
                  items: _priorites.map((String value) {
                    return DropdownMenuItem<String>(
                        value: value, child: Text(value));
                  }).toList(),
                  style: textStyle,
                  value: "Low",
                  onChanged: null)
            ])));
    //);
  }
}


推荐答案

@override
Widget build(BuildContext context) {
  titleController.text = todo.title;
  descriptionController.text = todo.description;
  TextStyle textStyle = Theme.of(context).textTheme.title;

  return Padding(
    padding: EdgeInsets.only(top: 35, right: 10, left: 10),
    child: Scaffold(
      appBar: AppBar(
        automaticallyImplyLeading: false,
        title: Text('Add New'), //todo.title
      ),
      body: Container(
        height: 200,
        child: Column(
          children: <Widget>[
            Container(
              // don't forget about height
              height: 200,
              child: DropdownButton<String>(
                isExpanded: true,
                items: _priorites.map((String value) {
                  return DropdownMenuItem<String>(
                      value: value, child: Text(value));
                }).toList(),
                style: textStyle,
                value: "Low",
                onChanged: null,
              ),
            )
          ],
        ),
      ),
    ),
  );
}

这篇关于RenderFlex底部溢出了无限像素的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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