“在添加删除检查规则时溢出”;在实现手指树的同时 [英] "overflow while adding drop-check rules" while implementing a fingertree
问题描述
我正在尝试定义一个手指树结构并将其基本操作作为Rust的练习来实现。我提出了以下内容,基本上是此 paper 。
I'm trying to define a finger tree structure and implement its basic operations as an exercise in Rust. I've come up with the following, which is basically what's described in this paper.
use self::FingerTree::{Empty, Single, Deep};
use self::Digit::{One, Two, Three, Four};
enum Digit<A> {
One(A),
Two(A, A),
Three(A, A, A),
Four(A, A, A, A),
}
enum Node<V, A> {
Node2(V, A, A),
Node3(V, A, A, A),
}
enum FingerTree<V, A> {
Empty,
Single(A),
Deep {
size: V,
prefix: Digit<A>,
tree: Box<FingerTree<V, Node<V, A>>>,
suffix: Digit<A>,
},
}
fn main() {
let e: FingerTree<i32, String> = Empty;
}
编译给了我一个我不明白的错误:
Compilation gives me an error that I don't understand:
error[E0320]: overflow while adding drop-check rules for FingerTree<i32, std::string::String>
--> fingertree.rs:28:9
|
28 | let e: FingerTree<i32, String> = Empty;
| ^
|
note: overflowed on enum Node variant Node2 field 0 type: i32
--> fingertree.rs:28:9
|
28 | let e: FingerTree<i32, String> = Empty;
| ^
error[E0320]: overflow while adding drop-check rules for FingerTree<i32, std::string::String>
--> fingertree.rs:28:38
|
28 | let e: FingerTree<i32, String> = Empty;
| ^^^^^
|
note: overflowed on enum Node variant Node2 field 0 type: i32
--> fingertree.rs:28:38
|
28 | let e: FingerTree<i32, String> = Empty;
| ^^^^^
为什么这不起作用?我如何使其工作?
Why is this not working? How do I make it work?
推荐答案
您已经创建了无限类型。
You have created an infinite type.
实例化 FingerTree< V,A>
实例化 FingerTree< V,Node< V,A> c实例化
FingerTree< V,Node< V,Node< V,A>><
实例化...,而且没有尽头。
Instantiating FingerTree<V, A>
instantiates FingerTree<V, Node<V, A>>
which instantiates FingerTree<V, Node<V, Node<V, A>>>
which instantiates, ... and there's no end in sight.
编译器无法告知该类型在运行时实际上不会使用,因此要做好应对最坏情况的准备。最糟糕的是无限的。
The compiler cannot tell that the type will not actually be used at run-time, so prepares itself for the worst. And the worst is infinite.
只需将树
的类型替换为 Box< FingerTree< ; V,A>>
解决了该问题,尽管对于当前情况可能并不正确。
Simply replacing the type of tree
by Box<FingerTree<V, A>>
solves the issue, though it may not be correct for the situation at hand.
这篇关于“在添加删除检查规则时溢出”;在实现手指树的同时的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!