列表视图父项捕获的单击事件 [英] Click events being caught by list view parent item
问题描述
我正在编写一个自定义开关对象,用于Firemonkey的 TListView
控件中的每个项目。一切正常,除了一个奇怪的故障。当用户单击其中一项而不是特定开关对象时,它仍然会切换开关。我假设 MouseDown
事件是在用户单击列表项时触发的,而不一定是我在其上绘制的特定控件。
I'm writing a custom switch object to be used in Firemonkey's TListView
control per item. Everything works as expected, except for one strange glitch. When the user clicks on one of the items, but not on the particular switch object, it toggles the switch anyway. I'm assuming the MouseDown
event is triggered when the user clicks on the list item, and not necessarily my particular "control" drawn on it.
如何限制单击事件仅在用户单击实际开关时才适用?
How do I restrict the click event to only apply when the user clicks the actual switch?
JD.ListViewObjects.pas
unit JD.ListViewObjects;
interface
uses
System.SysUtils, System.Types, System.UITypes, System.Classes, System.Variants,
FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs,
FMX.ListView.Types, FMX.ListView.Appearances, FMX.ListView.Adapters.Base,
FMX.ListView;
type
TLISwitchThumbStyle = (tsRect, tsRoundRect, tsElipse);
TListItemSwitch = class(TListItemSimpleControl)
private
FIsChecked: Boolean;
FOnSwitch: TNotifyEvent;
FThumbStyle: TLISwitchThumbStyle;
FThumbWidth: Single;
FThumbHeight: Single;
FThumbRound: Single;
procedure SetIsChecked(const AValue: Boolean);
procedure SetThumbStyle(const Value: TLISwitchThumbStyle);
procedure SetThumbWidth(const Value: Single);
procedure SetThumbHeight(const Value: Single);
procedure SetThumbRound(const Value: Single);
protected
function MouseDown(const Button: TMouseButton; const Shift: TShiftState; const MousePos: TPointF): Boolean;
override;
procedure DoSwitch; virtual;
procedure Render(const Canvas: TCanvas; const DrawItemIndex: Integer; const DrawStates: TListItemDrawStates;
const SubPassNo: Integer = 0); override;
public
constructor Create(const AOwner: TListItem); override;
destructor Destroy; override;
public
property IsChecked: Boolean read FIsChecked write SetIsChecked;
property ThumbWidth: Single read FThumbWidth write SetThumbWidth;
property ThumbHeight: Single read FThumbHeight write SetThumbHeight;
property ThumbStyle: TLISwitchThumbStyle read FThumbStyle write SetThumbStyle;
property ThumbRound: Single read FThumbRound write SetThumbRound;
property OnSwitch: TNotifyEvent read FOnSwitch write FOnSwitch;
end;
implementation
{ TListItemSwitch }
constructor TListItemSwitch.Create(const AOwner: TListItem);
begin
inherited;
Width:= 50;
Height:= 20;
FIsChecked:= False;
FThumbWidth:= 15;
FThumbHeight:= 15;
FThumbRound:= 3;
end;
destructor TListItemSwitch.Destroy;
begin
inherited;
end;
function TListItemSwitch.MouseDown(const Button: TMouseButton;
const Shift: TShiftState; const MousePos: TPointF): Boolean;
begin
if (Button = TMouseButton.mbLeft) and Enabled then begin
DoSwitch;
end;
inherited;
end;
procedure TListItemSwitch.DoSwitch;
begin
FIsChecked:= not FIsChecked;
if Assigned(OnSwitch) then
OnSwitch(Self);
Invalidate;
end;
procedure TListItemSwitch.SetIsChecked(const AValue: Boolean);
begin
FIsChecked:= AValue;
Invalidate;
end;
procedure TListItemSwitch.SetThumbWidth(const Value: Single);
begin
FThumbWidth := Value;
Invalidate;
end;
procedure TListItemSwitch.SetThumbHeight(const Value: Single);
begin
FThumbHeight := Value;
Invalidate;
end;
procedure TListItemSwitch.SetThumbRound(const Value: Single);
begin
FThumbRound := Value;
Invalidate;
end;
procedure TListItemSwitch.SetThumbStyle(const Value: TLISwitchThumbStyle);
begin
FThumbStyle := Value;
Invalidate;
end;
procedure TListItemSwitch.Render(const Canvas: TCanvas;
const DrawItemIndex: Integer; const DrawStates: TListItemDrawStates;
const SubPassNo: Integer);
var
R, R2: TRectF;
D: Single;
begin
inherited;
R:= Self.LocalRect;
R2:= R;
Canvas.BeginScene;
try
Canvas.Stroke.Kind:= TBrushKind.None;
Canvas.Fill.Kind:= TBrushKind.Solid;
Canvas.Fill.Color:= TAlphaColorRec.Skyblue;
Canvas.FillRect(R, FThumbRound, FThumbRound,
[TCorner.TopLeft, TCorner.TopRight, TCorner.BottomLeft, TCorner.BottomRight],
1.0, TCornerType.Round);
R2.Top:= R.Top + (R.Height / 2) - (FThumbHeight / 2);
R2.Height:= FThumbHeight;
D:= R2.Top - R.Top;
if IsChecked then begin
R2.Left:= R.Right - FThumbWidth - D;
end else begin
R2.Left:= R.Left + D;
end;
R2.Width:= FThumbWidth;
Canvas.Fill.Color:= TAlphaColorRec.Black;
Canvas.FillRect(R2, FThumbRound, FThumbRound,
[TCorner.TopLeft, TCorner.TopRight, TCorner.BottomLeft, TCorner.BottomRight],
1.0, TCornerType.Round);
finally
Canvas.EndScene;
end;
end;
end.
uListViewSwitchTest.pas
unit uListViewSwitchTest;
interface
uses
System.SysUtils, System.Types, System.UITypes, System.Classes, System.Variants,
FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs,
FMX.ListView.Types, FMX.ListView.Appearances, FMX.ListView.Adapters.Base,
FMX.ListView, FMX.Controls.Presentation, FMX.StdCtrls,
JD.ListViewObjects;
type
TForm1 = class(TForm)
ListView1: TListView;
procedure ListView1UpdateObjects(const Sender: TObject;
const AItem: TListViewItem);
procedure FormCreate(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
{$R *.fmx}
{ TForm1 }
procedure TForm1.FormCreate(Sender: TObject);
var
X: Integer;
function A: TListViewItem;
begin
Result:= ListView1.Items.Add;
end;
begin
ListView1.Align:= TAlignLayout.Client;
for X := 1 to 50 do
A;
end;
procedure TForm1.ListView1UpdateObjects(const Sender: TObject;
const AItem: TListViewItem);
var
S: TListItemSwitch;
begin
S:= AItem.Objects.FindObject('Switch') as TListItemSwitch;
if S = nil then begin
S:= TListItemSwitch.Create(AItem);
S.Name:= 'Switch';
S.Align:= TListItemAlign.Trailing;
S.VertAlign:= TListItemAlign.Center;
end;
end;
end.
它应该看起来像这样:
推荐答案
您的 MouseDown错误
方法。它应该看起来像这样:
There is error in your MouseDown
method. It should look like this:
function TListItemSwitch.MouseDown(const Button: TMouseButton;
const Shift: TShiftState; const MousePos: TPointF): Boolean;
begin
Result := inherited;
if Result then begin
DoSwitch;
end;
end;
当用户单击 ListItem
时,它所有可见的子控件都调用其 MouseDown
方法来查看按下了哪个。如果 MouseDown
方法返回 true
,则表示已按下特定的子控件。在您的情况下,逻辑是在您继承的 TListItemSimpleControl
中实现的。
When user clicks on ListItem
it iterates through all its visible subcontrols calling their MouseDown
methods to see which one is pressed. If MouseDown
method returns true
that means particular subcontrol is pressed. In your case that logic is implemented in TListItemSimpleControl
from which you inherit.
您正在为所有 MouseDown
事件执行 DoSwitch
逻辑即使没有将鼠标压入控制范围之内。
You were doing DoSwitch
logic for all MouseDown
events even when mouse was not pressed inside your control bounds.
这篇关于列表视图父项捕获的单击事件的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!