更改状态不和谐状态 [英] Changing presence discord status

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本文介绍了更改状态不和谐状态的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我一直在为Discord开发音乐机器人,这是VOIP应用程序玩家使用的。在这里,您可以发送状态信息以显示您正在玩的游戏,等等。在这种情况下,我只想显示一些已请求的文本。它在discord.py 文档上说

Hi I have been working on a music bot for Discord which is a VOIP app gamers use. On here you can sent a presence to show what game you're playing and so on. In this case I want to show just some text that has been requested. Here it says on discord.py documentation this is how you would add it.

这是我如何添加它的一个示例,但是一旦bot联机,它就不会显示,并且我已更新为最新的不和谐。 py版本v0.16.6。如果有人可以帮助我解决我在哪里出问题,我将不胜感激。

This is an example how I have added it but once the bot is online this doesn't show and I have updated to the lastest discord.py version v0.16.6. If anyone could help me where I'm going wrong here id appreciate it.

谢谢

async def change_status(self):
    await self.bot.change_presence(game=discord.Game(name="Test"))`

并在完整代码中

import asyncio
import discord
from discord.ext import commands
from .utils import checks

if not discord.opus.is_loaded():
    # the 'opus' library here is opus.dll on windows
    # or libopus.so on linux in the current directory
    # you should replace this with the location the
    # opus library is located in and with the proper filename.
    # note that on windows this DLL is automatically provided for you
    discord.opus.load_opus('opus')

def __init__(self, bot):
        self.bot = bot

class VoiceEntry:
    def __init__(self, message, player):
        self.requester = message.author
        self.channel = message.channel
        self.player = player

    def __str__(self):
        fmt = ' {0.title} uploaded by {0.uploader} and requested by {1.display_name}'
        duration = self.player.duration
        if duration:
            fmt = fmt + ' [length: {0[0]}m {0[1]}s]'.format(divmod(duration, 60))
        return fmt.format(self.player, self.requester)

class VoiceState:
    def __init__(self, bot):
        self.current = None
        self.voice = None
        self.bot = bot
        self.play_next_song = asyncio.Event()
        self.songs = asyncio.Queue()
        self.skip_votes = set() # a set of user_ids that voted
        self.audio_player = self.bot.loop.create_task(self.audio_player_task())

    def is_playing(self):
        if self.voice is None or self.current is None:
            return False

        player = self.current.player
        return not player.is_done()

    @property
    def player(self):
        return self.current.player

    def skip(self):
        self.skip_votes.clear()
        if self.is_playing():
            self.player.stop()

    def toggle_next(self):
        self.bot.loop.call_soon_threadsafe(self.play_next_song.set)

    async def change_status(self):
        await self.bot.change_presence(game=discord.Game(name="Test"))

    async def audio_player_task(self):
        while True:
            self.play_next_song.clear()
            self.current = await self.songs.get()
            await self.bot.send_message(self.current.channel, '**Now playing**' + str(self.current))
            self.current.player.start()
            await self.play_next_song.wait()


class Music:
    """Voice related commands.
    Works in multiple servers at once.
    """
    def __init__(self, bot):
        self.bot = bot
        self.voice_states = {}

    def get_voice_state(self, server):
        state = self.voice_states.get(server.id)
        if state is None:
            state = VoiceState(self.bot)
            self.voice_states[server.id] = state

        return state

    async def create_voice_client(self, channel):
        voice = await self.bot.join_voice_channel(channel)
        state = self.get_voice_state(channel.server)
        state.voice = voice

    def __unload(self):
        for state in self.voice_states.values():
            try:
                state.audio_player.cancel()
                if state.voice:
                    self.bot.loop.create_task(state.voice.disconnect())
            except:
                pass

    @commands.command(pass_context=True, no_pm=True)
    @checks.mod_or_permissions()
    async def join(self, ctx, *, channel : discord.Channel):
        """Joins a voice channel."""
        try:
            await self.create_voice_client(channel)
        except discord.ClientException:
            await self.bot.say('Already in a voice channel...')
        except discord.InvalidArgument:
            await self.bot.say('This is not a voice channel...')
        else:
            await self.bot.say('Ready to play audio in ' + channel.name)


    @commands.command(pass_context=True, no_pm=True)
    async def summon(self, ctx):
        """Summons the bot to join your voice channel."""
        summoned_channel = ctx.message.author.voice_channel
        if summoned_channel is None:
            await self.bot.say('Are you sure your in a channel?')
            return False

        state = self.get_voice_state(ctx.message.server)
        if state.voice is None:
            state.voice = await self.bot.join_voice_channel(summoned_channel)
        else:
            await state.voice.move_to(summoned_channel)

        return True

    @commands.command(pass_context=True, no_pm=True)
    @commands.cooldown(5, 300, commands.BucketType.user)
    async def play(self, ctx, *, song : str):
        """Plays a song.
        If there is a song currently in the queue, then it is
        queued until the next song is done playing.
        This command automatically searches as well from YouTube.
        The list of supported sites can be found here:
        https://rg3.github.io/youtube-dl/supportedsites.html
        """
        state = self.get_voice_state(ctx.message.server)
        opts = {
            'default_search': 'auto',
            'quiet': True,
        }

        if state.voice is None:
            success = await ctx.invoke(self.summon)
            await self.bot.say("Loading the song please be patient..")
            if not success:
                return

        try:
            player = await state.voice.create_ytdl_player(song, ytdl_options=opts, after=state.toggle_next)
        except Exception as e:
            fmt = 'An error occurred while processing this request: ```py\n{}: {}\n```'
            await self.bot.send_message(ctx.message.channel, fmt.format(type(e).__name__, e))
        else:
            player.volume = 0.6
            entry = VoiceEntry(ctx.message, player)
            await self.bot.say('**Enqueued** ' + str(entry))
            await state.songs.put(entry)

    @commands.command(pass_context=True, no_pm=True)
    async def volume(self, ctx, value : int):
        """Sets the volume of the currently playing song."""

        state = self.get_voice_state(ctx.message.server)
        if state.is_playing():
            player = state.player
            player.volume = value / 100
            await self.bot.say('Set the volume to {:.0%}'.format(player.volume))

    @commands.command(pass_context=True, no_pm=True)
    async def pause(self, ctx):
        """ Pauses the currently playing song. """
        state = self.get_voice_state(ctx.message.server)
        if state.is_playing():
            player = state.player
            player.pause()
            await self.bot.say("Song Paused")
            logging.info("Song paused")

    @commands.command(pass_context=True, no_pm=True)
    async def resume(self, ctx):
        """Resumes the currently played song."""
        state = self.get_voice_state(ctx.message.server)
        if state.is_playing():
            player = state.player
            player.resume()
            await self.bot.say("Song Resumed")

    @commands.command(pass_context=True, no_pm=True)
    async def stop(self, ctx):
        """Stops playing audio and leaves the voice channel.
        This also clears the queue.
        """
        server = ctx.message.server
        state = self.get_voice_state(server)

        if state.is_playing():
            player = state.player
            player.stop()

        try:
            state.audio_player.cancel()
            del self.voice_states[server.id]
            await state.voice.disconnect()
            await self.bot.say("Cleared the queue and disconnected from voice channel ")
        except:
            pass

    @commands.command(pass_context=True, no_pm=True)
    async def skip(self, ctx):
        """Vote to skip a song. The song requester can automatically skip.
        3 skip votes are needed for the song to be skipped.
        """

        state = self.get_voice_state(ctx.message.server)
        if not state.is_playing():
            await self.bot.say('Not playing any music right now...')
            return

        voter = ctx.message.author
        if voter == state.current.requester:
            await self.bot.say('Requester requested skipping song...')
            state.skip()
        elif voter.id not in state.skip_votes:
            state.skip_votes.add(voter.id)
            total_votes = len(state.skip_votes)
            if total_votes >= 3:
                await self.bot.say('Skip vote passed, skipping song...')
                state.skip()
            else:
                await self.bot.say('Skip vote added, currently at [{}/3]'.format(total_votes))
        else:
            await self.bot.say('You have already voted to skip this song.')

    @commands.command(pass_context=True, no_pm=True)
    async def playing(self, ctx):
        """Shows info about the currently played song."""

        state = self.get_voice_state(ctx.message.server)
        if state.current is None:
            await self.bot.say('Not playing anything.')
        else:
            skip_count = len(state.skip_votes)
            await self.bot.say('**Now playing** {} [skips: {}/3]'.format(state.current, skip_count))


def setup(bot):
    bot.add_cog(Music(bot))
    print('Music is loaded')


推荐答案

使用以下命令: await bot.change_presence(status = discord.Status.idle,activity = discord .Game(name ='在这里输入状态'))

这篇关于更改状态不和谐状态的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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